Real Time Editing: Difference between revisions
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*Editing something in "real time", often with others doing so as well | *Editing something in "real time", often with others doing so as well | ||
*More complex than saves etc (similar to batch vs continous flow reactors), but ultimantly "better" / "more "pro" " | *More complex than saves etc (similar to batch vs continous flow reactors), but ultimantly "better" / "more "pro" " | ||
*Prevents most if not all "stepping on toes" : | |||
**edits don't conflict as the computer + software knows this | |||
**You can communicate to clear up uncertainty, thus no confusion/assumptions | |||
*Due to this there is IN THEORY more productive "burning" of the metaphorical "fuel" that is [[Total Available Development Hourse]] | |||
*OSE is About to Get to This Level of Software + [[Best Practices]] policy / workflow, so if developing/intrested '''STAY IN THE LOOP''' | *OSE is About to Get to This Level of Software + [[Best Practices]] policy / workflow, so if developing/intrested '''STAY IN THE LOOP''' | ||
Revision as of 16:15, 30 May 2020
Basics
- Editing something in "real time", often with others doing so as well
- More complex than saves etc (similar to batch vs continous flow reactors), but ultimantly "better" / "more "pro" "
- Prevents most if not all "stepping on toes" :
- edits don't conflict as the computer + software knows this
- You can communicate to clear up uncertainty, thus no confusion/assumptions
- Due to this there is IN THEORY more productive "burning" of the metaphorical "fuel" that is Total Available Development Hourse
- OSE is About to Get to This Level of Software + Best Practices policy / workflow, so if developing/intrested STAY IN THE LOOP