User:NohbdyAhtall: Difference between revisions

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Founder of the Game Programming & Development club<ref name="club" />: , and general enthusiast towards programming and development of games, simulations, and potentially all software. Godot and C++ are some favored tools.
Founder of GPDMCC, the Game Programming & Development club<ref name="club"/>, and person who spread the word of OSE commonly wherever I go.
but /HomeLab<ref name="homelab" /> stuff has taken my recent attention (though this is intended to empower the development side).
I support embracing for the remote side of participation in OSE (as well as nearly all things: Telerobotics being an ultimate)
<references>
<references>
  <ref name="club">https://guilded.com/GPDMCC - "Club" as a term might not fit, so maybe: phyle, guild, virtual community of practice, etc.</ref>
<ref name="club"> [https://guilded.com/GPDMCC GPDMCC Guilded.gg server] - "Club" as a term might not fit, so maybe: [https://wiki.p2pfoundation.net/Phyles phyle], [https://wiki.p2pfoundation.net/Phyles#P2P_Guilds_instead_of_Phyles.3F guild], [https://en.wikipedia.org/wiki/Virtual_community_of_practice virtual community of practice], etc.</ref>
  <ref name="homelab">Hypervisors(Proxmox), Virtual Machines, Containers, Mesh Networking, GPU passthrough(for games and all other GPU abilities), hyper-converged infrastructure, and much more.  etc.</ref>
</references>
</references>
=Likes=
* Programming & Software Engineering.
* Game Programming & Development.
* [https://creativecommons.org/share-your-work/public-domain/cc0 CC0] (Public Domain), and Copyleft where it makes sense.
* MD0 (custom-made) license<ref name="md0"/>, which tries to be CC0 with anti-trademark and anti-patent aspects. Part-permissive, part... tradeleft? ..patentleft?.
* OSE(Open Source Ecology)'s goals(minus the Enterprise focus), and the GVCS(Global Village Construction Set).
* Abolishment of work(employment), therefore UIB(Universal Basic Income) or similar.
* Dismantling broken systems, typically via inventing.
* Intersectional Liberation, LGBTQIA+, Anti-Bigotry, Indigenous Culture and Systems.
* HomeLab<ref name="homelab" /> and all it brings.
* Remote [https://www.frontiersin.org/research-topics/38985/recent-advances-in-the-robust-and-optimal-control-of-tele-robotic-systems-subject-to-long-communicat Telerobotics], as well as simpler [ remote work].
* Modularity & Software Capital and "Finely-Graduated, Granular Software<ref name="john lakos"/>", Modular Software


=My OSE-relevancy=
<references>
* Spreading the word near-everywhere I go - not as much as I do with programming and gamedev, but the GVCS comes quite a close following.
<ref name="md0"> See the MD0-0.6 license(right) compared via Diff with CC0(left): https://editor.mergely.com/JSxLicdM/</ref>
* Hopefully being a wiki contributor and/or some other technical aspect, remotely.
<ref name="homelab"> Hypervisors(Proxmox), Virtual Machines, Containers, Mesh Networking, GPU passthrough(for games and all other GPU abilities), hyper-converged infrastructure, and much more.</ref>
* Embracing and advocating for the remote side of participation in OSE (as well as nearly all things: Telerobotics being an ultimate)
<ref name = "john lakos"> Watch this: https://www.youtube.com/embed/d3zMfMC8l5U</ref>
* Learning Godot and GameDev slowly.
</references>
* C++20 and up - though I am on a temporary break from C++ until Godot mastery improves to the point of integrating C++.
 
=Godot=
I highly suggest Godot both for '''game creators''' as well as '''software tool makers''', and also for those who just want to mess around with something interactive. The engine as it presents itself to you is **aggregate composition**, which I highly, highly support(I'd have made my own this way, if I tried).
'''HOLD UP PROGRAMMERS''': Before moving on, if you have even a semblance of coding know-how, please look into John Lakos' ideas on...


=Modularity: "Finely-Graduated, Granular Software"=
=Suggested Projects/Programs For You or I=
... as John Lakos explains it in a few YouTube videos as well as his "Large Scale C++" book(don't worry about the C++ part right now - the concept itself is most important, first). Whether you listen entirely, or click-through the video, give it a shot:
Or, perhaps just something to think about:
https://www.youtube.com/embed/d3zMfMC8l5U
* [https://endlessos.com/ EndlessOS] for an offline-oriented OS.
* [https://godotengine.com/ Godot] as a key tool, games or otherwise.
* Games in general as a better-designed method of edutainment, training, learning, with the purer "fun-oriented" systems always nearby to incentivize the reverse(keeping the learning material nearby).
* [https://en.wikipedia.org/wiki/Octalysis Gamification] - though misused and lacking in proper utilization(like edutainment) - has major potential.

Revision as of 19:08, 2 September 2022

Founder of GPDMCC, the Game Programming & Development club[1], and person who spread the word of OSE commonly wherever I go. I support embracing for the remote side of participation in OSE (as well as nearly all things: Telerobotics being an ultimate)

  1. GPDMCC Guilded.gg server - "Club" as a term might not fit, so maybe: phyle, guild, virtual community of practice, etc.

Likes

  • Programming & Software Engineering.
  • Game Programming & Development.
  • CC0 (Public Domain), and Copyleft where it makes sense.
  • MD0 (custom-made) license[1], which tries to be CC0 with anti-trademark and anti-patent aspects. Part-permissive, part... tradeleft? ..patentleft?.
  • OSE(Open Source Ecology)'s goals(minus the Enterprise focus), and the GVCS(Global Village Construction Set).
  • Abolishment of work(employment), therefore UIB(Universal Basic Income) or similar.
  • Dismantling broken systems, typically via inventing.
  • Intersectional Liberation, LGBTQIA+, Anti-Bigotry, Indigenous Culture and Systems.
  • HomeLab[2] and all it brings.
  • Remote Telerobotics, as well as simpler [ remote work].
  • Modularity & Software Capital and "Finely-Graduated, Granular Software[3]", Modular Software
  1. See the MD0-0.6 license(right) compared via Diff with CC0(left): https://editor.mergely.com/JSxLicdM/
  2. Hypervisors(Proxmox), Virtual Machines, Containers, Mesh Networking, GPU passthrough(for games and all other GPU abilities), hyper-converged infrastructure, and much more.
  3. Watch this: https://www.youtube.com/embed/d3zMfMC8l5U

Suggested Projects/Programs For You or I

Or, perhaps just something to think about:

  • EndlessOS for an offline-oriented OS.
  • Godot as a key tool, games or otherwise.
  • Games in general as a better-designed method of edutainment, training, learning, with the purer "fun-oriented" systems always nearby to incentivize the reverse(keeping the learning material nearby).
  • Gamification - though misused and lacking in proper utilization(like edutainment) - has major potential.