Design for Distributivity: Difference between revisions

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Design for Distributivity refers to the creation of business models that can be distributely widely across the population to solve [[Pressing World Issues]]. Note that this implies evil-proofing, as Distributivity relies on life-giving qualities. Otherwise the product does not scale for the long term. Thus, Design for Distributivity must provide maximum human service in the long term, implying circular material flows, modularity, robustness - and all types of live-giving product features.
'''Design for Distributivity refers to the creation of business models that can be distributely widely across the population to solve [[Pressing World Issues]].'''
 
Note that this implies evil-proofing, as Distributivity relies on life-giving qualities. Otherwise the product does not scale for the long term. Thus, Design for Distributivity must provide maximum human service in the long term, implying circular material flows, modularity, robustness - and all types of live-giving product features.

Revision as of 16:27, 14 March 2023

Design for Distributivity refers to the creation of business models that can be distributely widely across the population to solve Pressing World Issues.

Note that this implies evil-proofing, as Distributivity relies on life-giving qualities. Otherwise the product does not scale for the long term. Thus, Design for Distributivity must provide maximum human service in the long term, implying circular material flows, modularity, robustness - and all types of live-giving product features.