Design for Distributivity: Difference between revisions
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Note that this implies evil-proofing, as Distributivity relies on life-giving qualities. Otherwise the product does not scale for the long term. Thus, Design for Distributivity must provide maximum human service in the long term, implying circular material flows, modularity, robustness - and all types of live-giving product features. | Note that this implies evil-proofing, as Distributivity relies on life-giving qualities. Otherwise the product does not scale for the long term. Thus, Design for Distributivity must provide maximum human service in the long term, implying circular material flows, modularity, robustness - and all types of live-giving product features. | ||
Design for distributivity is an essential affordance required for [[Distributed Market Substitution]] according to OSE's mental model that democracy involves individuals taking a higher level of agency and responsibility in the world around them. |
Revision as of 16:29, 14 March 2023
Design for Distributivity refers to the creation of business models that can be distributely widely across the population to solve Pressing World Issues.
Note that this implies evil-proofing, as Distributivity relies on life-giving qualities. Otherwise the product does not scale for the long term. Thus, Design for Distributivity must provide maximum human service in the long term, implying circular material flows, modularity, robustness - and all types of live-giving product features.
Design for distributivity is an essential affordance required for Distributed Market Substitution according to OSE's mental model that democracy involves individuals taking a higher level of agency and responsibility in the world around them.