Architectures 101: Difference between revisions

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*'''Frames''' - how to design frames, lattices, matrixes, or frame-like structures for vehicles, construction, manufacturing, catalysis, agriculture, aeronautics, space, and other applications
*'''Frames''' - how to design frames, lattices, matrixes, or frame-like structures for vehicles, construction, manufacturing, catalysis, agriculture, aeronautics, space, and other applications
*'''Landscape Architecture''' - how to design global villages for prosperity and peace, so that the only remaining cause of adversity is internal struggle for improvement. This applies to integrated living-working ecosystems.
*'''Landscape Architecture''' - how to design global villages for prosperity and peace, so that the only remaining cause of adversity is internal struggle for improvement. This applies to integrated living-working ecosystems.
*'''Lifetime Design''' - here we explore what properties of built architectures promote a lifetime of service and improvement in physical products, and for regenerative design of social constructs such as education, governance, and security architectures.
*'''Power Architectures''' - how to design for scale in speed, power, reach, and torque of physical devices

Revision as of 21:25, 20 April 2024

In this course, we explore architectures of systems across all of the technosphere:

  • Housing architecture - how homes are built for structure and liveability
  • Microprocessor architectures - how to combine microprocessors at all scale of power from 20 Mhz to ghz
  • Frames - how to design frames, lattices, matrixes, or frame-like structures for vehicles, construction, manufacturing, catalysis, agriculture, aeronautics, space, and other applications
  • Landscape Architecture - how to design global villages for prosperity and peace, so that the only remaining cause of adversity is internal struggle for improvement. This applies to integrated living-working ecosystems.
  • Lifetime Design - here we explore what properties of built architectures promote a lifetime of service and improvement in physical products, and for regenerative design of social constructs such as education, governance, and security architectures.
  • Power Architectures - how to design for scale in speed, power, reach, and torque of physical devices