Talk:Design for Cleaning: Difference between revisions
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--[[User:Eric|Eric]] ([[User talk:Eric|talk]]) 14:11, 24 June 2025 (UTC) | --[[User:Eric|Eric]] ([[User talk:Eric|talk]]) 14:11, 24 June 2025 (UTC) | ||
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[[PPE Decontamination]] Time!, so cleaning off my Hard Hat + Glasses + Muck Boots from that [[DAF]] unit cleaning. | |||
Covered in a bit of that [[Grit]] / Oil Solids dirt, and reek of the place. | |||
Been a constant issue, but at least with most other debris ([[WMO]] , [[Diesel]] , [[Gasoline]] etc the solids content isn’t that much, and the smell is BAD, but not “dirty” (more of a chemical smell | |||
Main issue is these |
Revision as of 15:18, 20 August 2025
This is one of those pages i make that feels almost snobby/overly analytical, so i HOPE i’m not coming across that way, but as someone currently doing work in Confined Space Cleaning / (Hazmat) Spill Cleanup, my job would be WAY easier if designers took my work into consideration, so as an ose design nerd just wanted to share some of these insights with everyone!
--Eric (talk) 14:11, 24 June 2025 (UTC)
______________
PPE Decontamination Time!, so cleaning off my Hard Hat + Glasses + Muck Boots from that DAF unit cleaning.
Covered in a bit of that Grit / Oil Solids dirt, and reek of the place.
Been a constant issue, but at least with most other debris (WMO , Diesel , Gasoline etc the solids content isn’t that much, and the smell is BAD, but not “dirty” (more of a chemical smell
Main issue is these