Future Builders Enterprise Track: Difference between revisions
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=Product Ecology= | =Product Ecology= | ||
Hard Truth | {| class="wikitable" | ||
|+ Population Segmentation (This Is Critical) | |||
! Population Segment | |||
! Primary Motivation / What They Want | |||
! Best-Fit Pathway in the OSE Ecology | |||
|- | |||
! scope="row" | Hardcore builders | |||
| Fast income, real skills, business ownership | |||
| FBET (production immersion → module competency → vendor business) | |||
|- | |||
! scope="row" | Serious engineers | |||
| Real hardware R&D with tangible deliverables | |||
| GVCS R&D Sprints (time-bounded, artifact-bounded, benchmarked) | |||
|- | |||
! scope="row" | Idealists / impact-seekers | |||
| Meaning, contribution, participation in something historic | |||
| Extreme Design/Build Events (high-energy, time-bounded, public outputs) | |||
|- | |||
! scope="row" | Remote contributors | |||
| Flexible participation, asynchronous contribution, portfolio artifacts | |||
| Online Collaboration (docs, CAD, QA, issue triage, reviews) | |||
|- | |||
! scope="row" | Entrepreneurs | |||
| Market access, repeatable products, scalable operations | |||
| FBET + Production Contracts (module supply, on-site builds, scaling into adjacent products) | |||
|} | |||
==Hard Truth== | |||
If FBET fails to produce profitable builders quickly: | If FBET fails to produce profitable builders quickly: | ||
Revision as of 06:56, 18 January 2026
Jan 17, 2026
- Start with 10 day Future Builders Crash Course - build a complete house
- Practice skills in RLF.
- Build the modules.
- Document them in the RLF.
- Rinse and repeat.
- Deploy to a real worksite.
- Finish a complete house.
- Document throughout.
Basic structure of 6 months - [1]
What extra curriculum do we need? 85% above rinse and repeat - 10-15% enrichment of which 1/3 is core and 2/3 is optional, borrowing from the designer track. [2]
FBET trains builders to start businesses that sell standardized construction modules to OSE, creating a production-driven flywheel that funds housing, training, and open-source development.
Product Ecology
| Population Segment | Primary Motivation / What They Want | Best-Fit Pathway in the OSE Ecology |
|---|---|---|
| Hardcore builders | Fast income, real skills, business ownership | FBET (production immersion → module competency → vendor business) |
| Serious engineers | Real hardware R&D with tangible deliverables | GVCS R&D Sprints (time-bounded, artifact-bounded, benchmarked) |
| Idealists / impact-seekers | Meaning, contribution, participation in something historic | Extreme Design/Build Events (high-energy, time-bounded, public outputs) |
| Remote contributors | Flexible participation, asynchronous contribution, portfolio artifacts | Online Collaboration (docs, CAD, QA, issue triage, reviews) |
| Entrepreneurs | Market access, repeatable products, scalable operations | FBET + Production Contracts (module supply, on-site builds, scaling into adjacent products) |
Hard Truth
If FBET fails to produce profitable builders quickly:
- No amount of vision will save GVCS
- No R&D track will sustain itself
- No 1000 people will stay
You are right to anchor everything to time-to-revenue and ownership.
Jan 15, 2026
https://chatgpt.com/share/696479c8-2c14-8010-9f8f-5ecff7304320
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