Why Swarm: Difference between revisions
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(Created page with "*Build instructionals take too long otherwise and are rarely done properly *CAD takes too long, even with AI, and is otherwise not taken to completion *Learning velocity increases by a factor equivalent to the speed increase factor *Build is more pleasant and fun, as opposed to brutal work *Civilization grade engineering requires perseverance, which is easier with a coordinated team *Important problems are not solvable by a single person, but a large team can do it") |
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*Civilization grade engineering requires perseverance, which is easier with a coordinated team | *Civilization grade engineering requires perseverance, which is easier with a coordinated team | ||
*Important problems are not solvable by a single person, but a large team can do it | *Important problems are not solvable by a single person, but a large team can do it | ||
*Swarms are an effective way to teach collaboration | |||
*Rate of gaining wisdom (obtained by feedback from consequences) increases when progress is fast - which shortens the length of a feedback cycle. | |||
Revision as of 13:45, 21 February 2026
- Build instructionals take too long otherwise and are rarely done properly
- CAD takes too long, even with AI, and is otherwise not taken to completion
- Learning velocity increases by a factor equivalent to the speed increase factor
- Build is more pleasant and fun, as opposed to brutal work
- Civilization grade engineering requires perseverance, which is easier with a coordinated team
- Important problems are not solvable by a single person, but a large team can do it
- Swarms are an effective way to teach collaboration
- Rate of gaining wisdom (obtained by feedback from consequences) increases when progress is fast - which shortens the length of a feedback cycle.