FBA Induction Review: Difference between revisions
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Do <nowiki>{{Subst:Learning Log}}</nowiki> | Do <nowiki>{{Subst:Learning Log}}</nowiki> | ||
=How to Score= | |||
= Weekly Learning Log Scoring Procedure = | |||
{| class="wikitable" | |||
! Step | |||
! Action | |||
! Key Question | |||
! What to Look For | |||
! Output | |||
|- | |||
| 1. Complete Log | |||
| Ensure all sections are filled before scoring | |||
| Is the log complete? | |||
| Learning, Output, Evidence, Impact, Personal Mastery all present | |||
| Ready for scoring | |||
|- | |||
| 2. Identify Claims | |||
| Underline or highlight concrete statements | |||
| What actually happened? | |||
| Built, tested, used, improved, measured | |||
| List of real claims | |||
|- | |||
| 3. Score Output (0–30) | |||
| Assign score based on tangible result | |||
| What exists now that did not exist before? | |||
| Notes (5), draft (10), functional (20), integrated (25), reusable (30) | |||
| OutputScore | |||
|- | |||
| 4. Score Learning (0–20) | |||
| Evaluate capability gain | |||
| What can the person do now? | |||
| Concept (5), applied (10), repeatable (15), transferable (20) | |||
| LearningScore | |||
|- | |||
| 5. Score Evidence (0–20) | |||
| Verify proof of claims | |||
| Can someone else verify this? | |||
| None (0), self-report (5), photo/video (10), test/demo (15), measured data (20) | |||
| EvidenceScore | |||
|- | |||
| 6. Score Impact (0–15) | |||
| Assess real-world relevance | |||
| Who benefits from this? | |||
| None (0), vague (5), use case (10), real user (12), deployed (15) | |||
| ImpactScore | |||
|- | |||
| 7. Score Personal Mastery (0–15) | |||
| Evaluate internal improvement | |||
| What behavior actually changed? | |||
| Intent (5), behavior change (10), consistent (12), transformation (15) | |||
| PersonalMasteryScore | |||
|- | |||
| 8. Calculate Total | |||
| Add all scores | |||
| What is the total performance? | |||
| Sum of 5 categories | |||
| TotalScore (0–100) | |||
|- | |||
| 9. Apply Caps | |||
| Enforce anti-gaming rules | |||
| Are Output or Evidence missing? | |||
| If Output = 0 → max 30 | |||
If Evidence = 0 → max 40 | |||
| Adjusted TotalScore | |||
|- | |||
| 10. Assign Status | |||
| Classify performance level | |||
| How strong is this week? | |||
| 80+ Excellent | |||
65–79 Strong | |||
40–64 Moderate | |||
<40 Needs Attention | |||
| Final Status | |||
|- | |||
| 11. Audit Check | |||
| Quick validation pass | |||
| Is this grounded in evidence? | |||
| No vague claims, no inflated scoring, matches log content | |||
| Finalized Score | |||
|- | |||
| 12. Peer Review | |||
| Optional second review | |||
| Would another person agree? | |||
| Adjust if needed, note reason briefly | |||
| Confirmed Score | |||
|} | |||
Revision as of 00:43, 18 March 2026
Reflection is part of the learning program at the Future Builders Academy. We spend 2 hours on a Friday from 6-8 PM reflecting on learning progress in the Civilization 101 Experiment.
Notes
Embed Learning Log from Template
Do {{Subst:Learning Log}}
How to Score
Weekly Learning Log Scoring Procedure
| Step | Action | Key Question | What to Look For | Output |
|---|---|---|---|---|
| 1. Complete Log | Ensure all sections are filled before scoring | Is the log complete? | Learning, Output, Evidence, Impact, Personal Mastery all present | Ready for scoring |
| 2. Identify Claims | Underline or highlight concrete statements | What actually happened? | Built, tested, used, improved, measured | List of real claims |
| 3. Score Output (0–30) | Assign score based on tangible result | What exists now that did not exist before? | Notes (5), draft (10), functional (20), integrated (25), reusable (30) | OutputScore |
| 4. Score Learning (0–20) | Evaluate capability gain | What can the person do now? | Concept (5), applied (10), repeatable (15), transferable (20) | LearningScore |
| 5. Score Evidence (0–20) | Verify proof of claims | Can someone else verify this? | None (0), self-report (5), photo/video (10), test/demo (15), measured data (20) | EvidenceScore |
| 6. Score Impact (0–15) | Assess real-world relevance | Who benefits from this? | None (0), vague (5), use case (10), real user (12), deployed (15) | ImpactScore |
| 7. Score Personal Mastery (0–15) | Evaluate internal improvement | What behavior actually changed? | Intent (5), behavior change (10), consistent (12), transformation (15) | PersonalMasteryScore |
| 8. Calculate Total | Add all scores | What is the total performance? | Sum of 5 categories | TotalScore (0–100) |
| 9. Apply Caps | Enforce anti-gaming rules | Are Output or Evidence missing? | If Output = 0 → max 30
If Evidence = 0 → max 40 |
Adjusted TotalScore |
| 10. Assign Status | Classify performance level | How strong is this week? | 80+ Excellent
65–79 Strong 40–64 Moderate <40 Needs Attention |
Final Status |
| 11. Audit Check | Quick validation pass | Is this grounded in evidence? | No vague claims, no inflated scoring, matches log content | Finalized Score |
| 12. Peer Review | Optional second review | Would another person agree? | Adjust if needed, note reason briefly | Confirmed Score |