How to Teach AI about OSE: Difference between revisions
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= OSE Prompt Library = | |||
== 1. Core System Design == | |||
<pre> | |||
Design a replicable civilization node as an integrated system. | |||
Constraints: | |||
- Land: [X acres] | |||
- Initial team: [X people] | |||
- Replication target: [X years] | |||
Required components: | |||
1) Enterprise layer | |||
- At least 3 revenue-generating activities | |||
- Rough unit economics | |||
2) Training pipeline | |||
- 12-month operator training | |||
- 2–3 year leader pathway | |||
- Define competence operationally | |||
3) Build system | |||
- How housing, infrastructure, and tools are produced | |||
- Emphasis on repeatability (CAD → BOM → build) | |||
4) Replication architecture | |||
- How one node becomes two | |||
- What is transferred | |||
5) Governance (minimal, tied to operations) | |||
Output: | |||
- 12-month execution plan | |||
- 4-year replication plan | |||
- Roles and staffing | |||
- Key failure modes | |||
Avoid: | |||
- abstract philosophy | |||
- ecovillage-style descriptions | |||
- donation-dependent models | |||
</pre> | |||
== 2. Enterprise Stack Design == | |||
<pre> | |||
Design an enterprise stack for a 30-acre regenerative production campus. | |||
Requirements: | |||
- Generate revenue within 6–12 months | |||
- Support training of participants | |||
- Be replicable by small teams | |||
Provide: | |||
- Top 3–5 enterprises | |||
- For each: | |||
- product/service | |||
- target customer | |||
- startup cost | |||
- time to revenue | |||
- required skills | |||
- gross margin estimate | |||
Also include: | |||
- which enterprise should start first and why | |||
- dependency graph between enterprises | |||
Avoid: | |||
- vague “local economy” descriptions | |||
- non-revenue activities | |||
</pre> | |||
== 3. 12-Month Training Pipeline == | |||
<pre> | |||
Design a 12-month training program to produce replication-ready operators. | |||
Define competence as: | |||
- ability to build from documentation | |||
- ability to operate and maintain systems | |||
- ability to train others | |||
Structure: | |||
- phases (0–2, 2–6, 6–9, 9–12 months) | |||
For each phase: | |||
- skills acquired | |||
- real work performed | |||
- outputs required | |||
Include: | |||
- daily/weekly structure | |||
- evaluation criteria | |||
Avoid: | |||
- classroom-heavy approaches | |||
- theory without production | |||
</pre> | |||
== 4. Node Leader Development == | |||
<pre> | |||
Design a node leader development pathway. | |||
Starting point: | |||
- candidate has completed 12-month operator training | |||
Goal: | |||
- can lead a 5–12 person team to launch a new node | |||
Provide: | |||
- stages (Lead Operator → Deputy → Node Leader) | |||
- responsibilities at each stage | |||
- decision-making exposure required | |||
- failure experiences required | |||
Define: | |||
- what a leader must be able to do independently | |||
Avoid: | |||
- personality traits | |||
- abstract leadership theory | |||
</pre> | |||
== 5. Replication Protocol == | |||
<pre> | |||
Define a replication protocol for a civilization node. | |||
Scenario: | |||
- one mature node exists | |||
- launching a second node | |||
Specify: | |||
- team composition (who leaves) | |||
- capital required | |||
- timeline (month-by-month first year) | |||
- what documentation is required | |||
- what infrastructure is built first | |||
Include: | |||
- top 5 failure modes in replication | |||
- mitigation strategies | |||
Output as a step-by-step playbook | |||
Avoid: | |||
- general statements like “build community first” | |||
</pre> | |||
== 6. Build System == | |||
<pre> | |||
Design a build system pipeline that converts: | |||
schema → CAD → BOM → build → documentation | |||
Requirements: | |||
- usable by semi-trained operators | |||
- produces consistent outputs | |||
Include: | |||
- tools/software stack | |||
- workflow steps | |||
- quality control checkpoints | |||
- feedback loop from build to design | |||
Output: | |||
- standardized process | |||
Avoid: | |||
- tool lists without workflow | |||
- non-reproducible craftsmanship | |||
</pre> | |||
== 7. Year 1 Execution Plan == | |||
<pre> | |||
Create a month-by-month execution plan for Year 1 of a new node. | |||
Constraints: | |||
- team size: [X] | |||
- land: [X acres] | |||
Include: | |||
- infrastructure built each month | |||
- enterprise milestones | |||
- training progression | |||
- cashflow milestones | |||
Highlight: | |||
- critical path items | |||
- points of likely failure | |||
Avoid: | |||
- annual summaries (must be granular) | |||
</pre> | |||
== 8. Failure Mode Analysis == | |||
<pre> | |||
Analyze the following system for real-world failure modes: | |||
[paste plan] | |||
Focus on: | |||
- cashflow failure | |||
- skill gaps | |||
- coordination breakdown | |||
- leadership bottlenecks | |||
- cultural drift | |||
For each failure: | |||
- how it happens | |||
- early warning signs | |||
- mitigation strategy | |||
Avoid: | |||
- generic risks | |||
- low-probability edge cases | |||
</pre> | |||
== 9. Minimum Viable Node == | |||
<pre> | |||
Reduce this system to a minimum viable version that can still replicate. | |||
Constraints: | |||
- smallest team | |||
- lowest capital | |||
- shortest timeline | |||
Must still include: | |||
- revenue | |||
- training | |||
- replication capability | |||
Output: | |||
- simplified system | |||
- tradeoffs made | |||
Avoid: | |||
- removing core functions | |||
</pre> | |||
== 10. Role Definition == | |||
<pre> | |||
Define the core roles required for a civilization node. | |||
For each role: | |||
- responsibilities | |||
- required skills | |||
- training path | |||
- metrics of success | |||
Include: | |||
- minimum viable team (5–12 people) | |||
Avoid: | |||
- vague titles | |||
- overlapping responsibilities | |||
</pre> | |||
== 11. Land Use Optimization == | |||
<pre> | |||
Design a 30-acre layout for a regenerative production + training campus. | |||
Include: | |||
- housing | |||
- workshops | |||
- food systems | |||
- enterprise zones | |||
- conservation areas | |||
Optimize for: | |||
- production density | |||
- training efficiency | |||
- expansion | |||
Output: | |||
- acreage allocation | |||
- adjacency logic | |||
Avoid: | |||
- aesthetic-first layouts | |||
</pre> | |||
== 12. Prompt Chaining Strategy == | |||
<pre> | |||
Use prompts in this sequence: | |||
1. Enterprise Stack | |||
2. Training Pipeline | |||
3. Build System | |||
4. Core System Design | |||
5. Year 1 Plan | |||
6. Replication Protocol | |||
7. Failure Analysis | |||
8. Simplification | |||
Goal: | |||
- produce coherent, layered outputs | |||
- avoid fragmentation | |||
Avoid: | |||
- asking everything at once | |||
</pre> | |||
== 13. Meta Constraint == | |||
<pre> | |||
Treat this as an engineering and operations problem under real-world constraints. | |||
Avoid: | |||
- philosophy | |||
- inspiration | |||
- generalities | |||
Focus on: | |||
- execution | |||
- economics | |||
- replication | |||
</pre> | |||
Revision as of 22:26, 5 April 2026
https://chatgpt.com/share/69cda39b-a9ac-832d-a1d8-767c8e1dcb99
OSE Prompt Library
1. Core System Design
Design a replicable civilization node as an integrated system. Constraints: - Land: [X acres] - Initial team: [X people] - Replication target: [X years] Required components: 1) Enterprise layer - At least 3 revenue-generating activities - Rough unit economics 2) Training pipeline - 12-month operator training - 2–3 year leader pathway - Define competence operationally 3) Build system - How housing, infrastructure, and tools are produced - Emphasis on repeatability (CAD → BOM → build) 4) Replication architecture - How one node becomes two - What is transferred 5) Governance (minimal, tied to operations) Output: - 12-month execution plan - 4-year replication plan - Roles and staffing - Key failure modes Avoid: - abstract philosophy - ecovillage-style descriptions - donation-dependent models
2. Enterprise Stack Design
Design an enterprise stack for a 30-acre regenerative production campus. Requirements: - Generate revenue within 6–12 months - Support training of participants - Be replicable by small teams Provide: - Top 3–5 enterprises - For each: - product/service - target customer - startup cost - time to revenue - required skills - gross margin estimate Also include: - which enterprise should start first and why - dependency graph between enterprises Avoid: - vague “local economy” descriptions - non-revenue activities
3. 12-Month Training Pipeline
Design a 12-month training program to produce replication-ready operators. Define competence as: - ability to build from documentation - ability to operate and maintain systems - ability to train others Structure: - phases (0–2, 2–6, 6–9, 9–12 months) For each phase: - skills acquired - real work performed - outputs required Include: - daily/weekly structure - evaluation criteria Avoid: - classroom-heavy approaches - theory without production
4. Node Leader Development
Design a node leader development pathway. Starting point: - candidate has completed 12-month operator training Goal: - can lead a 5–12 person team to launch a new node Provide: - stages (Lead Operator → Deputy → Node Leader) - responsibilities at each stage - decision-making exposure required - failure experiences required Define: - what a leader must be able to do independently Avoid: - personality traits - abstract leadership theory
5. Replication Protocol
Define a replication protocol for a civilization node. Scenario: - one mature node exists - launching a second node Specify: - team composition (who leaves) - capital required - timeline (month-by-month first year) - what documentation is required - what infrastructure is built first Include: - top 5 failure modes in replication - mitigation strategies Output as a step-by-step playbook Avoid: - general statements like “build community first”
6. Build System
Design a build system pipeline that converts: schema → CAD → BOM → build → documentation Requirements: - usable by semi-trained operators - produces consistent outputs Include: - tools/software stack - workflow steps - quality control checkpoints - feedback loop from build to design Output: - standardized process Avoid: - tool lists without workflow - non-reproducible craftsmanship
7. Year 1 Execution Plan
Create a month-by-month execution plan for Year 1 of a new node. Constraints: - team size: [X] - land: [X acres] Include: - infrastructure built each month - enterprise milestones - training progression - cashflow milestones Highlight: - critical path items - points of likely failure Avoid: - annual summaries (must be granular)
8. Failure Mode Analysis
Analyze the following system for real-world failure modes: [paste plan] Focus on: - cashflow failure - skill gaps - coordination breakdown - leadership bottlenecks - cultural drift For each failure: - how it happens - early warning signs - mitigation strategy Avoid: - generic risks - low-probability edge cases
9. Minimum Viable Node
Reduce this system to a minimum viable version that can still replicate. Constraints: - smallest team - lowest capital - shortest timeline Must still include: - revenue - training - replication capability Output: - simplified system - tradeoffs made Avoid: - removing core functions
10. Role Definition
Define the core roles required for a civilization node. For each role: - responsibilities - required skills - training path - metrics of success Include: - minimum viable team (5–12 people) Avoid: - vague titles - overlapping responsibilities
11. Land Use Optimization
Design a 30-acre layout for a regenerative production + training campus. Include: - housing - workshops - food systems - enterprise zones - conservation areas Optimize for: - production density - training efficiency - expansion Output: - acreage allocation - adjacency logic Avoid: - aesthetic-first layouts
12. Prompt Chaining Strategy
Use prompts in this sequence: 1. Enterprise Stack 2. Training Pipeline 3. Build System 4. Core System Design 5. Year 1 Plan 6. Replication Protocol 7. Failure Analysis 8. Simplification Goal: - produce coherent, layered outputs - avoid fragmentation Avoid: - asking everything at once
13. Meta Constraint
Treat this as an engineering and operations problem under real-world constraints. Avoid: - philosophy - inspiration - generalities Focus on: - execution - economics - replication