Blog Post on OSE's Development Method: Difference between revisions

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Intro screen. Open Source Ecology -- (ting) -- Home of Distributive Enterprise.
Intro screen. Open Source Ecology -- (ting) -- Home of Distributive Enterprise.


Open software and content has a development process figured out -- (pop in) -- Github, Wikipedia  
Open software is well-established, and has its development process figured out -- (pop in) -- Github, Wikipedia  


but open hardware is much harder.  
The process for developing open hardware, on the other hand, is much harder.  


It requires materials, tools, facilities, logistics...
It requires materials, tools, facilities, logistics...
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Nobody has it figured out yet.
Nobody has it figured out yet.


But imagine if we could design new things really fast.  
Figuring this our is important because then people could design new things really fast.  


After all, just about any new 'invention' is just a small step on top of all existing human knowledge.  
After all, just about any new 'invention' is just a small step on top of all existing human knowledge.  
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But because just about everything today is proprietary - everyone reinvents the wheel.
But because just about everything today is proprietary - everyone reinvents the wheel.


Imagine compressing development times of hardware- say from 5 years - to 2 weeks - by radically efficient global collaboration. Like Wikipedia. That is our goal.
Now imagine compressing development times of hardware- say from 5 years - to 2 weeks - by radically efficient global collaboration. Like Wikipedia.


5 years is 10,000 hours with one person. Or 2 weeks with 100 people - or 2 weeks with 40 people around the clock.
5 years is 10,000 hours with one person. Or 2 weeks with 100 people.


Say you are doing a startup, out of your mom's living room. With unleashed collaboration, you can ship faster. And retire earlier. Hopefully to doing world-changing work.
Say you are doing an open source startup. With unleashed collaboration, you can ship faster. And retire earlier. Hopefully to doing world-changing work.


Open source hardware means distributing production. The market for honest work - about $100Trillion - is the entire global economy.
Open source hardware means distributing production. The market for honest work - about $100 Trillion - is the entire global economy. Bumping out invading colonials is good work (walmart -> Polydome with Gandhi).
 
Bumping out invading colonials is good work (walmart -> Polydome with Gandhi).


Be a part of the change.
Be a part of the change.

Revision as of 18:22, 21 February 2015

Exlainer Video Script

Intro screen. Open Source Ecology -- (ting) -- Home of Distributive Enterprise.

Open software is well-established, and has its development process figured out -- (pop in) -- Github, Wikipedia

The process for developing open hardware, on the other hand, is much harder.

It requires materials, tools, facilities, logistics...

Nobody has it figured out yet.

Figuring this our is important because then people could design new things really fast.

After all, just about any new 'invention' is just a small step on top of all existing human knowledge.

But because just about everything today is proprietary - everyone reinvents the wheel.

Now imagine compressing development times of hardware- say from 5 years - to 2 weeks - by radically efficient global collaboration. Like Wikipedia.

5 years is 10,000 hours with one person. Or 2 weeks with 100 people.

Say you are doing an open source startup. With unleashed collaboration, you can ship faster. And retire earlier. Hopefully to doing world-changing work.

Open source hardware means distributing production. The market for honest work - about $100 Trillion - is the entire global economy. Bumping out invading colonials is good work (walmart -> Polydome with Gandhi).

Be a part of the change.

Open Source Ecology is starting its group on the Open Source Hardware Development Method. Our method to Develop the Method is:

1. Gather leading OSH practitioner (OSHWA logo + Peeps) 2. Identify all the steps in open hardware development 3. Identify all the Assets that proper documentation should have 4. Create standards, best practices, icons, and taxonomies 5. Then agree on a formal set of standards, adopt, and implement them

Now the list of steps and assets will be long.

Especially if it includes open hardware across all sectors - from electronics - to planes trains and automobiles - and permaculture systems and industrial ecologies.

But the good news is - once everything is put on the table - then different projects can pick and choose what they need.

Say you need a basic documentation strategy. Here are the main steps, best practices, best tools ....

Say you need all your legal framework in place. Here's all the main steps, best practices, and best tools ....

Say you need to build your community. You get the picture.

If the Overall Protocol is Defined and Standardized - then it can serve as a backbone that can be mashed up, adapted, and further developed. Development Documentation can then be displayed and processed as needed, then be embedded, stylized, reformatted, published. For projects to really build upon each other, they must be structured sufficiently, while still allowing for agility and adaptation.

We have started work on this in 2013 by instigating the open source hardware documentation jam. We are continuing.

So sign up for our working group, and make history happen.

In our usual open source way, you can also download the open source for this video, and re-edit to make it better. Here is our source.

Open Source Ecology. Home of Distributive Enterprise.



http://opensourceecology.org/open-source-hardware-development-method


http://opensourceecology.org/?p=8675&preview=true