Post Scarcity Escape Velocity: Difference between revisions

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'''Post-Scarcity Escape Velocity''' - a business term noting the point of infrastructure, which once reached, allows for open source product development on the time scale of one-day iterations, or a development compression (measured compared to the full time effort of one person) of about 100 fold. This allows for product releases every month. The rationale is comparison to a one year product development cycle, or 12 man months. Here, we have in principle 100 man months in one month, but given inefficiency of non-peak performance, we have 10 man months. There are large coordination risks of 100 people teams, where the only route to success is collaborative literacy. A one month immersion cycle allows for rapid development in a reasonable amount of time.
'''Post-Scarcity Escape Velocity''' - a business term noting the point of infrastructure, which once reached, allows for open source product development on the time scale of one-day iterations, or a development compression (measured compared to the full time effort of one person) of about 100 fold. This allows for product releases every month. The rationale is comparison to a one year product development cycle, or 12 man months. Here, we have in principle 100 man months in one month, but given inefficiency of non-peak performance, we have 10 man months. There are large coordination risks of 100 people teams, where the only route to success is collaborative literacy. A one month immersion cycle allows for rapid development in a reasonable amount of time.
An open source product development process must have specific assumptions about manpower and goals reached. Designing a process around 100 people gains the inspiration factor of producing rapid results. Heavyweight product management must be applied in this case for focused delivery. Specific role architecture must be devised.

Revision as of 03:59, 15 April 2016

Post-Scarcity Escape Velocity - a business term noting the point of infrastructure, which once reached, allows for open source product development on the time scale of one-day iterations, or a development compression (measured compared to the full time effort of one person) of about 100 fold. This allows for product releases every month. The rationale is comparison to a one year product development cycle, or 12 man months. Here, we have in principle 100 man months in one month, but given inefficiency of non-peak performance, we have 10 man months. There are large coordination risks of 100 people teams, where the only route to success is collaborative literacy. A one month immersion cycle allows for rapid development in a reasonable amount of time.

An open source product development process must have specific assumptions about manpower and goals reached. Designing a process around 100 people gains the inspiration factor of producing rapid results. Heavyweight product management must be applied in this case for focused delivery. Specific role architecture must be devised.