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=Tues, May 24, 2016=
=Tues, May 24, 2016=
Working on 3D webGL framework for OBI    http://3dcontent.be/ecohome/ecohome.html
Working on 3D webGL framework for OBI    http://3dcontent.be/ecohome/ecohome.html

Revision as of 21:25, 25 May 2016

please post newest entry on top

Tues, May 24, 2016

Working on 3D webGL framework for OBI http://3dcontent.be/ecohome/ecohome.html -I still have to decouple the camera control from the explosion view slider. But how do you do it when using the htmlmixer.js???

Open Source furniture in .sh3f and .obj http://3dcontent.be/osliving/OSfurniture.zip

Wed, May 25, 2016

A brief explanation of webgl.

Programming in native webGL is a bit devious.
By using javascript libraries it makes things a lot simpler.
-three.js [1] /
-babylon.js [2]
-sceneJS [3]
-etc...

Why three.js?
Qgis [4] (Open Source geographic information system) and Blender [5] (Open Source 3D modeling suite) have a three.js exporter plugin [6] [7].
Three.js has loaders for other 3D formats so you can make something in other OS 3D software and load them too.
It's combinable with other javascript libraries like:
-dat.gui.js [8] (GUI for changing variables in JavaScript)
-physijs [9] (Physics plugin for Three.js)
-etc...
It's Open Source and free (MIT license).