1 Month Immersion Training: Difference between revisions

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=Goals=
=Goals=
*Increasing OSE's open source hardware product development capacity related to the GVCS by funding development effort via immersion education workshops.
*Increasing OSE's open source (hardware) product development capacity related to the GVCS by funding development effort via immersion education workshops.
*Long-term goals are to attain $940B market share of open hardware as a means to a tipping point to the open source, ethical economy. $100B mark in 20 years, and 24 years to the tipping point. See discussion on the [[Tipping Point]].
*Long-term goals are to attain $940B market share of open hardware as a means to a tipping point to the open source, ethical economy. From $100k/year, this means $100B mark in 20 years, and 24 years to the tipping point. See discussion on the [[Tipping Point]].
*Our approach is 'the means are the end' - not 'the end justifies the means.'  This means that the approach is fully open source, distributive, and ethical. This means we encourage others to compete with us, instead of seeking monopolistic advantage. We believe in a pragmatic approach - as opposed to idealism or realism. Pragmatic means we include long-term, comprehensive strategy with the understanding that economic feedback loops are important. We diverge from the mainstream in that we do not believe in protectionism or monopolies. The only protectionism that we apply are trademarks - which means that we do not allow other parties to steal our identity, as the identity of any entity is unique. We are not idealistic in the sense that we believe attaining world peace is not idealistic - it is simply a requirement for human evolution and survival. We are not guided by realism - which in general takes a 'glass half empty' view of the world instead of a 'glass half full' approach.
 
=Incentive Structure=
 
Based on the Goals - we invite participants to the immersion program to join with a serious commitment to attaining the 24 year goal of OSE. We invite those who see that as possible. Our ideal candidate would see this as not only possible but desirable and therefore life-giving - to themselves and to the world. We are looking for those who are willing to commit their energy to making it happen. At the same time - we believe in life-work integration: a balanced lifestyle that includes health, sleep, and diet and does not compromise these for its goals. That means the mindset of participants is a growth mindset - and even a transcendence mindset. A growth mindset is one of constant learning to become more effective - and therefore to improve their ability to live a balanced and healthy life.


=Curriculum=
=Curriculum=

Revision as of 15:00, 26 March 2018

Goals

  • Increasing OSE's open source (hardware) product development capacity related to the GVCS by funding development effort via immersion education workshops.
  • Long-term goals are to attain $940B market share of open hardware as a means to a tipping point to the open source, ethical economy. From $100k/year, this means $100B mark in 20 years, and 24 years to the tipping point. See discussion on the Tipping Point.
  • Our approach is 'the means are the end' - not 'the end justifies the means.' This means that the approach is fully open source, distributive, and ethical. This means we encourage others to compete with us, instead of seeking monopolistic advantage. We believe in a pragmatic approach - as opposed to idealism or realism. Pragmatic means we include long-term, comprehensive strategy with the understanding that economic feedback loops are important. We diverge from the mainstream in that we do not believe in protectionism or monopolies. The only protectionism that we apply are trademarks - which means that we do not allow other parties to steal our identity, as the identity of any entity is unique. We are not idealistic in the sense that we believe attaining world peace is not idealistic - it is simply a requirement for human evolution and survival. We are not guided by realism - which in general takes a 'glass half empty' view of the world instead of a 'glass half full' approach.

Incentive Structure

Based on the Goals - we invite participants to the immersion program to join with a serious commitment to attaining the 24 year goal of OSE. We invite those who see that as possible. Our ideal candidate would see this as not only possible but desirable and therefore life-giving - to themselves and to the world. We are looking for those who are willing to commit their energy to making it happen. At the same time - we believe in life-work integration: a balanced lifestyle that includes health, sleep, and diet and does not compromise these for its goals. That means the mindset of participants is a growth mindset - and even a transcendence mindset. A growth mindset is one of constant learning to become more effective - and therefore to improve their ability to live a balanced and healthy life.

Curriculum

Deep dive into soft and hard skills of making a better world, framed within the work of open source ecology.

Week 1 - Leadership and Enterprise for Transformation

  • You 101. Before transforming the world, youust transform yourself. Habits of effective people. Positive psychology. Personal and political ponerology. Health, sleep, food. Human augmentation. Augmented learning: speed reading (which is probably not very useful), memory boost, book summaries, emptying the mind, smart drugs, understanding world class quality in all disciplines. Integrated humans.
  • Leadership and Open Source Leadership 101. Influence and personal power. Powerlessness. Tipping point.
  • One Day MBA 101. Institutions of the economy and survey of economic thought. Size of the economy. The open source economy. Accounting, legal, operations, recruiting, marketing. Open ledgers. Open source product development.
  • State of World Transformation 101. Survey of thought on freedom. Critical gaps in society's infrastructures and how to address each. Grounded in historical study of power, institutions, and change. Economic institutions and transformation. Tipping point.
  • Psychology, Self-Determination Theory. Logic - mental models and general Semantics, information theory, numeracy, mental models. How people think and how they behave. Esteem. Empathy. Peak performance. Mastery. Growth mindset. Top grading. Myths vs generally accepted as true. Energy, environment, resources, and society.

Week 2 - 3D Printing + Small Machines

Session includes day visit from outsiders who can also participate in the workshop, for added energy.

This period includes the technology basics for rapid prototyping and the open source microfactory.

  • Survey of technology. The bearing. Manufacturing, and history of technology. Wood, steel, silicon. Water, rocks, sand (silicon, glass), carbon, sunlight, soil food web. Integration and distribution vs new technology. Summary of the 18 lectures.
  • Building a 3D printer for plastic. Designing in FreeCAD.
  • Building a 3D printer for clay.
  • Building a laser cutter. 2D toolpath software toolchain - Inkscape to dxf to gcode for drawing, engraving, and cutting.
  • Building CNC Circuit Mill.
  • Designing Circuits 101 - KiCAD to mill to enclosures.
  • Making circuits - MIG Welder circuit.
  • Collabodative Rapid prototyping project for machines with a laser cutter - a MIG welder. Cutting time and printing time calculations. Morning design concept. Afternoon - printing/cutting.
  • Building a 3D printer for metal.
  • Building a Lyman Filament Maker.
  • Building a small plastic grinder, similar to the Precious Plastic version.
  • Producing filament and grinding waste plastic for recycling.

Week 4-5 - Enterprise Development of the Open Source Everything Store

  • Collaborative product design project with all hands on deck. Programming, machine design, electronics, graphics, web skill, and marketing skill must be present in team.
  • Products: (1) 3D printer; (2) CNC circuit mill; (3) solid state MIG welder + gun; (4) power supply; (5) laser cutter attachment; (6) filament maker; (7) clay printing attachment; (8) metal printing attachment; (9) microscope; (10) infrared camera; (11) cordless drill; (12) drone.
  • Collaborative product development project- developing 12 products for the Open Source Everything Store, including collaboration with the Dev Team
  • Spawning a submission to HeroX for the products included here as a crowdfunded reward.