OSE Enterprise Strategy: Difference between revisions
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(Created page with "This is really the financial strategy - specific to introducing financial feedback loops that can support more developers. Building enterprise provides financial feedback loo...") |
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*Education | *Education | ||
*Livelihood creation (enterprise) | *Livelihood creation (enterprise) | ||
Priorities in the first decade of OSE were R&D. Phase 1 proof of concept has been achieved - proof of concept of industrial productivity on a small scale. | |||
Phase 2 is based on learnings of Phase 1: | |||
#It takes tremendous dedicated effort to take a proof of concept to market | |||
#Technically, thriving is possible, and should be achieved at 2 hours of work per day as suggested in the [[Open Source Philosophy]]. | |||
=Unplugging= | =Unplugging= |
Revision as of 14:48, 27 February 2019
This is really the financial strategy - specific to introducing financial feedback loops that can support more developers.
Building enterprise provides financial feedback loops.
Organization Ecology
There are several functions:
- R&D
- Education
- Livelihood creation (enterprise)
Priorities in the first decade of OSE were R&D. Phase 1 proof of concept has been achieved - proof of concept of industrial productivity on a small scale.
Phase 2 is based on learnings of Phase 1:
- It takes tremendous dedicated effort to take a proof of concept to market
- Technically, thriving is possible, and should be achieved at 2 hours of work per day as suggested in the Open Source Philosophy.
Unplugging
Read The Unplugged
Allocation Suggestions
- 50% of True Fans money funds design challenges