OSE Incentive Challenge End State: Difference between revisions

From Open Source Ecology
Jump to navigation Jump to search
Line 16: Line 16:
*Filament maker and slow grinder are developed.
*Filament maker and slow grinder are developed.
*Efficient 3D printer is enclosed, with bottom-insulated heatbed and insulated heater block.
*Efficient 3D printer is enclosed, with bottom-insulated heatbed and insulated heater block.
*Data collected provides a wide range of technical details on every aspect of the printer. Data collection design is extensive for both the machines and the production ergonomics.


=Qualitative=
=Qualitative=

Revision as of 20:14, 8 April 2019

Technical

  • Production engineering is developed to allow the build of the production tools solely from scrap plastic, rubber, aluminum, zinc, copper, spring steel wire, and welding wire - reducing material cost outside of electronics and batteries to $5.
  • BOM cost for electronics
  • Startup cost is from 0 to $2000 for all the tooling. 0 cost is via apprenticeship program. $2000 is material cost for microfactory: printer, slow grinder, filament maker.
  • Microfactory kits are available (you can buy a drill, or the production infrastructure for making drills)
  • 3D Printed Linear Bearing-type technology is used
  • Production machine is extensible from 3D printing to milling and CNC torch cutting, and costs under $1500 for the 3D printer, router, mill, and torch
  • Contest pushes open source state of art in 3D printing
  • Rubber-optimized extruder is optimized. This is part of production tooling.
  • Automatic tool change is implemented for the 3D printer.
  • At least 2 materials (2 colors) 3D printing capacity is implemented
  • Printer must be able to do 4 materials total (ABS, rubber, teflon, PEEK or ULTEM)
  • 3D printed gears are
  • Chuck/gear metalcasting is acceptable if production engineering efficiency can be met
  • MIG casting and/or lost PLA casting is developed for simple metal parts while meeting production engineering requirements
  • Filament maker and slow grinder are developed.
  • Efficient 3D printer is enclosed, with bottom-insulated heatbed and insulated heater block.
  • Data collected provides a wide range of technical details on every aspect of the printer. Data collection design is extensive for both the machines and the production ergonomics.

Qualitative

Inspiration, Feelings, Mood Setting

  • Distribution of Hope is visible by the small or nonexistent number of trolls
  • Process of unbridled collaboration is inspirting and eye-opening to participants
  • Incentive structure accomplishes pushing forward technical state of art significantly
  • Large number of(1000+) contributors make substantial technical contributions to the design because they are motivated by the scope and utility of the project

Cultural Change

  • A new possibility of hope is produced regarding the feasibility of collaborative development, and open source economics in general
  • Distributive Enterprise enters the cultural lexicon

Visible Difference

  • Cordless drill industry transitions to lifecycle design as cordless drills are no longer ever thrown out in their entirety. Time frame?
  • Media coverage reaches academic and popular economic literature including Forbes, Time, etc.
  • A visible example of monopoly breakdown creates a cascade of other projects inspired by the example
  • Other groups begin using the OSPD techniques that were proven in the contest - for unleashed collaboration to develop a range of other products
  • Many economic development organizations around the world jump on the possibility of entrepreneurial development and begin producing cordless drills
  • A collaboration protocol and platform is created for continuing product development
  • Hackathons for further product development occur monthly in every major city worldwide
  • First ever example of wide enterprise replication on
  • Monopoly production becomes a minority occurrence in power tools, and is on its way to extinction as economic production returns to communities
  • Large outlets such as Walmart and
  • Gross National Happiness is begins to take hold as a meaningful metric in countries other than Bhutan
  • Conribution of the cordless drill industry to Gross National Happiness increases

Quantitative

Incentive Challenge Preparation Process

  • Leading appropriate technology advocates are recruited as judges and advisors - Hackaday, MOST, Instructables, MAKE, Fablabs, Lulzbot, OSHpark, Element 14, Buildlog, SZOIL, OSHWA, Sparkfun, OBI)
  • Marketing channels are engaged in the development of the incentive challenge
  • Ample funding is secured for proven-technology integration 'stretch goals' such as dual movable extruder, automatic tool change. Prizes are NOT awarded unless earned according to well-defined criteria, and money is allocated to the Post-Challenge Conference instead.

Incentive Challenge

  • "Publish early and often" philosophy is demonstrated with continuous and ongoing uploads, sharing, and remixing of designs on the wiki
  • A minimum of 100 complete entries are submitted (completed entry means a build product, with documented production engineering)
  • Production engineering and quality control is defined for 12 builds per day (outside of continuously 3d printed parts) using a single 3D printer (12" print bed size or larger)
  • Production engineering is defined where in a 30 day period, a minimum of 3 production runs can be made (36 drills produced)

After Unit - Enterprises Started

  • Conference of Producers is held in a major city or at the OSE headquarters.
  • The full production engineering is showcased for the winning model - including full setup of 3D printed organizing infrastructure, machine tools, production line, demo or ordering terminal for online orders
  • Conference is used to market the drills - people can order them from OSE or from others.
  • Upon completion of the incentive challenge, all the entrants (100+) start a part time (or more) enterprise providing cordless drills to one or more of their local stores (within a 1 hour radius)
  • Big Box Store test cases are achieved in several locations
  • Teams of 4 collaborating producers are created to supply each Big Box store
  • Online enterprise infrastructure is created for all producers, with OSE branding possibility. As Emily suggested, Marcin's Freedom Drill etc branding per person.
  • Packaging design is part of the incentive challenge. Packaging case is 3D printed in 2 colors.

Operational

  • Global cordless drill Distributive Enterprise is financially self-sustaining including for continued product R&D, traning, standards creation.
  • Revenue bootstraps continued development to additional manufacturing infrastructure, as well as to product diversification to all cordlesss tools initially, and eventually to other products and sectors
  • Infrastructure is created for teaching people to start an enterprise
  • OSE develops scalable training and certification infrastructure
  • Product tracking is automated for lifecycle design while maintaining privacy and remaining as open data
  • Low cost microfactory design is provided as open source for ensuring low cost of startup.
  • Startup costs are mitigeted via an onboarding plan that starts with smaller scale or more labor intensive production, until revenue bootstraps further infrastructure.
  • Mentorship and startup assistance program is created to absorb and train any new producer
  • Clear protocols and methods (collaboration architecture, incentive challenge design principles, open source development protocols, collaborative literacy creation) are defined as a result of the OSE Incentive Challenge
  • This OSE Incentive Challenge results in a clear validation of the economic model of the distributive enterprise incentive challenge
  • A dedicated organization is created for running the OSE Incentive Challenge for other products
  • Sound governance is established for the OSE Incentive Challenges organization.



OSE Movement

  • OSE is put on a direct path to OSLO