Education Production Experience Business Model: Difference between revisions
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A business model combining production, experiential education, and [[Extreme Manufacturing]] as a way to educate, produce, and regenerate communities on a global scale. | A business model combining production, experiential education, and [[Extreme Manufacturing]] as a way to educate, produce, and regenerate communities on a global scale. Based on open source techniques, blueprints, production machines, and toolchains, this business model relies on a real and virtual network of collaborative design for a transparent and inclusive economy of abundance. |
Latest revision as of 19:06, 9 November 2019
A business model combining production, experiential education, and Extreme Manufacturing as a way to educate, produce, and regenerate communities on a global scale. Based on open source techniques, blueprints, production machines, and toolchains, this business model relies on a real and virtual network of collaborative design for a transparent and inclusive economy of abundance.