Enterprise Track: Difference between revisions

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=Seed Eco-Home Enterprise=
=Seed Eco-Home Enterprise=
==General==
==General==
#OSE Culture and OSE Specifications
#Mechanics of Collaborative Genius
#Collaborative Literacy - Philosophy, Principles, and Tactics
#What does solving housing mean?
#Identity Leadership, Negotiation, and Transformation
#4 Zones of Capacity: Understanding Value Creation Through a Growth Mindset
#[[Extreme Manufacuring]] Concept and application to running crews of 24.
#[[Extreme Manufacuring]] Concept and application to running crews of 24.
#Understanding Value Propostion, Value Streams, and OSE Character Stand and Promise,  
#Understanding Value Propostion, Value Streams, and OSE Character Stand and Promise,  
Line 18: Line 24:
#Edumarketing with Open Source Software: Video, Podcasts, and More
#Edumarketing with Open Source Software: Video, Podcasts, and More
#Filming and Build Data Collection
#Filming and Build Data Collection
#4 Zones of Capacity: Understanding Value Creation
#Mechanics of Collaborative Genius
#Identity Leadership, Negotiation, and Transformation
#Collaborative Literacy - Philosophy, Principles, and Tactics
#What does solving housing mean?


==Tech==
==Tech==

Revision as of 00:44, 1 April 2021

Seed Eco-Home Enterprise

General

  1. OSE Culture and OSE Specifications
  2. Mechanics of Collaborative Genius
  3. Collaborative Literacy - Philosophy, Principles, and Tactics
  4. What does solving housing mean?
  5. Identity Leadership, Negotiation, and Transformation
  6. 4 Zones of Capacity: Understanding Value Creation Through a Growth Mindset
  7. Extreme Manufacuring Concept and application to running crews of 24.
  8. Understanding Value Propostion, Value Streams, and OSE Character Stand and Promise,
  9. Admissible Parts and Substitutability for the Seed Eco-Home
  10. Workflow Design - Overall Fabrication Diagram
  11. Workflow Design - Role Allocation for a Crew of 24
  12. Management - Running Crews Leaders for a 200 Person Build.
  13. Drop Shipping Build Kits to Clients
  14. Quality Control and Remote Quality Control
  15. Planning a House Build Schedule for a House
  16. Sourcing Workers: Extreme Builds, Temps, Prison Reform
  17. Negotiating Lumber with Local Sawmills
  18. Machines and Rental Costs
  19. Economic Analysis: Revenue Projections, Time Per Build, Labor Costs, Material Costs
  20. Running Swarm Build Events with Volunteers
  21. Setting up a Website on Clickfunnels
  22. Edumarketing with Open Source Software: Video, Podcasts, and More
  23. Filming and Build Data Collection

Tech

  1. Navigating Designs in FreeCAD
  2. Navigating and Creating Designs in Sweet Home 3D
  3. Navigating Inkscape Build Plans
  4. Navigating in Blender
  5. Automated BOM Generation in FreeCAD
  6. Code Compliance
  7. Electrical Design Basics
  8. Structural Design Basics
  9. Plumbing Design
  10. Landscape Design
  11. PV System
  12. Home Economics: Costs and Savings Over a Lifetime
  13. Running a Foundation Crew
  14. Panel and Part Production Facility
  15. House Design Guide - Basics of Overall House Design for Solving Housing


Sales, Finances and Marketing

  1. Cost Structure in Detail
  2. Collaborative Copywriting
  3. Collaborative Vidoe Protocols
  4. Collaborative Assets for a Website
  5. Sales Letters
  6. Clickfunnels
  7. Business Plans and Roadmaps
  8. Customer support - QC, Tech Help, Community
  9. Enterprise Feedback Loops.