Functional Block Diagram F.4 Global Village Facilities: Difference between revisions
Line 44: | Line 44: | ||
===Links to Related Diagrams=== | ===Links to Related Diagrams=== | ||
Higher Level: | '''Higher Level:''' [[Functional Block Diagram F.0 Global Village System]] | ||
Inputs: (To be done) | Inputs: (To be done) |
Revision as of 12:30, 11 May 2011
Diagrams
(Note: This page is new, diagram is in work)
Notes
(1) Put numbered notes aside from description here
Description
Facilities includes land, buildings, and outdoor modifications/additions. Generally items permanently attached to the ground are included as facilities. A device such as a wind turbine could also be counted as equipment, so the distinction is somewhat arbitrary. The important thing is to only list a given item in one place, and track the flows going in and out of it.
Total land required is based on the total number of people, what percentage of their needs the land will support, the productivity and geology of the land, and land needed for individual buildings and other facilities. An allowance for future expansion may be included. Not everything can be built at once, so time phased use of land should be considered. For example, an area may be used for an outdoor garden at first, and later converted to a more productive greenhouse. Mixed or multiple use land should also be considered.
A partial list of facility types includes:
Managed Forest - Land primarily used for growing timber, but with other shared uses when possible.
Crop Fields - Land primarily used for growing field crops
Pastures - Land used for grazing livestock or growing feed for them.
Gardens - Land used for growing specialty plants on a smaller scale than fields
Quarries - Land used to extract soil, subsoil, rock, or specialty minerals
Residences - Buildings for people to live in when not working.
Storage Buildings - This includes various subtypes:
- Tool and Equipment Storage
- Parts and materials inventory
- Food storage
Workshop Buildings
- Metal Shop
- Wood Shop
Infrastructure - This includes various subtypes:
- Drainage and irrigation channels
- Roads and parking
- Utility lines
- Power generation
Links to Related Diagrams
Higher Level: Functional Block Diagram F.0 Global Village System
Inputs: (To be done)
Outputs: (To be done)
Controls: (To be done)
Mechanisms: (To be done)