Experiential Learning: Difference between revisions

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https://near-life.tech/experiential-learning-in-a-digital-world/
https://near-life.tech/experiential-learning-in-a-digital-world/


'''Kolb's Learning Cycle''' - 4 elements core to learning. Do-abstract-share-integrate. Experience-observe-conceptualize-experiment.
'''Kolb's Learning Cycle''' - 4 elements core to learning. Experience-observe-conceptualize-experiment. Missing is 'teaching' which is the fastest way to learn.


Best learning -  ‘engage the total individual’, connecting with them intellectually, socially, emotionally and/or physically.’
Best learning -  ‘engage the total individual’, connecting with them intellectually, socially, emotionally and/or physically.’

Latest revision as of 01:24, 1 May 2025

https://near-life.tech/experiential-learning-in-a-digital-world/

Kolb's Learning Cycle - 4 elements core to learning. Experience-observe-conceptualize-experiment. Missing is 'teaching' which is the fastest way to learn.

Best learning - ‘engage the total individual’, connecting with them intellectually, socially, emotionally and/or physically.’

Add gamification.

Kirkpatrick's Evaluation Model - https://near-life.tech/experiential-learning-in-a-digital-world/