Experiential Learning: Difference between revisions
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https://near-life.tech/experiential-learning-in-a-digital-world/ | https://near-life.tech/experiential-learning-in-a-digital-world/ | ||
'''Kolb's Learning Cycle''' - 4 elements core to learning | '''Kolb's Learning Cycle''' - 4 elements core to learning. Experience-observe-conceptualize-experiment. Missing is 'teaching' which is the fastest way to learn. | ||
Best learning - ‘engage the total individual’, connecting with them intellectually, socially, emotionally and/or physically.’ | Best learning - ‘engage the total individual’, connecting with them intellectually, socially, emotionally and/or physically.’ |
Latest revision as of 01:24, 1 May 2025
https://near-life.tech/experiential-learning-in-a-digital-world/
Kolb's Learning Cycle - 4 elements core to learning. Experience-observe-conceptualize-experiment. Missing is 'teaching' which is the fastest way to learn.
Best learning - ‘engage the total individual’, connecting with them intellectually, socially, emotionally and/or physically.’
Add gamification.
Kirkpatrick's Evaluation Model - https://near-life.tech/experiential-learning-in-a-digital-world/