FBA Induction Review: Difference between revisions
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=Embed Learning Log from Template= | =Embed Learning Log from Template= | ||
Do <nowiki>{{Subst:Learning Log}}</nowiki> | Do <nowiki>{{Subst:Learning Log}}</nowiki> and get this: | ||
= Weekly Learning Log = | |||
'''Date:''' | |||
'''Name:''' | |||
'''Institution:''' | |||
'''Week:''' | |||
== Learning == | |||
== Output == | |||
== Evidence == | |||
== Tools == | |||
'''Technical:''' | |||
'''Information:''' | |||
'''Coordination:''' | |||
== Personal Mastery == | |||
== Impact == | |||
== Failure + Next Step == | |||
'''Failure:''' | |||
'''Next Step:''' | |||
== Scoring == | |||
{| class="wikitable" | |||
! Component !! Score !! Max | |||
|- | |||
| Output || 0 || 30 | |||
|- | |||
| Learning || 0 || 20 | |||
|- | |||
| Evidence || 0 || 20 | |||
|- | |||
| Impact || 0 || 15 | |||
|- | |||
| Personal Mastery || 0 || 15 | |||
|- | |||
! Total | |||
! {{#expr: 0 + 0 + 0 + 0 + 0 }} | |||
! 100 | |||
|} | |||
=How to Score= | =How to Score= | ||
Revision as of 00:43, 18 March 2026
Reflection is part of the learning program at the Future Builders Academy. We spend 2 hours on a Friday from 6-8 PM reflecting on learning progress in the Civilization 101 Experiment.
Notes
Embed Learning Log from Template
Do {{Subst:Learning Log}} and get this:
Weekly Learning Log
Date: Name: Institution: Week:
Learning
Output
Evidence
Tools
Technical:
Information:
Coordination:
Personal Mastery
Impact
Failure + Next Step
Failure:
Next Step:
Scoring
| Component | Score | Max |
|---|---|---|
| Output | 0 | 30 |
| Learning | 0 | 20 |
| Evidence | 0 | 20 |
| Impact | 0 | 15 |
| Personal Mastery | 0 | 15 |
| Total | 0 | 100 |
How to Score
Weekly Learning Log Scoring Procedure
| Step | Action | Key Question | What to Look For | Output |
|---|---|---|---|---|
| 1. Complete Log | Ensure all sections are filled before scoring | Is the log complete? | Learning, Output, Evidence, Impact, Personal Mastery all present | Ready for scoring |
| 2. Identify Claims | Underline or highlight concrete statements | What actually happened? | Built, tested, used, improved, measured | List of real claims |
| 3. Score Output (0–30) | Assign score based on tangible result | What exists now that did not exist before? | Notes (5), draft (10), functional (20), integrated (25), reusable (30) | OutputScore |
| 4. Score Learning (0–20) | Evaluate capability gain | What can the person do now? | Concept (5), applied (10), repeatable (15), transferable (20) | LearningScore |
| 5. Score Evidence (0–20) | Verify proof of claims | Can someone else verify this? | None (0), self-report (5), photo/video (10), test/demo (15), measured data (20) | EvidenceScore |
| 6. Score Impact (0–15) | Assess real-world relevance | Who benefits from this? | None (0), vague (5), use case (10), real user (12), deployed (15) | ImpactScore |
| 7. Score Personal Mastery (0–15) | Evaluate internal improvement | What behavior actually changed? | Intent (5), behavior change (10), consistent (12), transformation (15) | PersonalMasteryScore |
| 8. Calculate Total | Add all scores | What is the total performance? | Sum of 5 categories | TotalScore (0–100) |
| 9. Apply Caps | Enforce anti-gaming rules | Are Output or Evidence missing? | If Output = 0 → max 30
If Evidence = 0 → max 40 |
Adjusted TotalScore |
| 10. Assign Status | Classify performance level | How strong is this week? | 80+ Excellent
65–79 Strong 40–64 Moderate <40 Needs Attention |
Final Status |
| 11. Audit Check | Quick validation pass | Is this grounded in evidence? | No vague claims, no inflated scoring, matches log content | Finalized Score |
| 12. Peer Review | Optional second review | Would another person agree? | Adjust if needed, note reason briefly | Confirmed Score |