1 Month Immersion Training

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Goals

  • Increasing OSE's open source (hardware) product development capacity related to the GVCS by funding development effort via immersion education workshops.
  • Create the open source, ethical economy by making open collaboration the norm in human endeavors. Quantitatively speaking, our 2-decade goals are to attain $940B market share of open hardware as a means to a tipping point to the open source, ethical economy. From $100k/year at present, this means $100B mark in 20 years, and 24 years to the tipping point. See discussion on the Tipping Point.
  • Our approach is 'the means are the end' - not 'the end justifies the means.' This means that the approach is fully open source, distributive, and ethical. This means we encourage others to compete with us, instead of seeking monopolistic advantage. We believe in a pragmatic approach - as opposed to idealism or realism. Pragmatic means we include long-term, comprehensive strategy with the understanding that economic feedback loops are important. We diverge from the mainstream in that we do not believe in protectionism or monopolies. The only protectionism that we apply are trademarks - which means that we do not allow other parties to steal our identity, as the identity of any entity is unique. We are not idealistic in the sense that we believe attaining world peace is not idealistic - it is simply a requirement for human evolution and survival. We are not guided by realism - which in general takes a 'glass half empty' view of the world instead of a 'glass half full' approach.

Incentive Structure - Deeper Discussion

Based on the Goals - we invite participants to the immersion program to join with a serious commitment to attaining the 24 year goal of OSE. We invite those who see that as possible. Our ideal candidate would see this as not only possible but desirable and therefore life-giving - to themselves and to the world. We are looking for those who are willing to commit their energy to making it happen. At the same time - we believe in life-work integration: a balanced lifestyle that includes health, sleep, and diet and does not compromise these for its goals. That means the mindset of participants is a growth mindset - and even a transcendence mindset. A growth mindset is one of constant learning to become more effective - and therefore to improve their ability to live a balanced and healthy life.

Our goal is to align people towards open source development towards the completion of the GVCS - creating a viable Civilization Starter Kit. This Starter Kit is also a productive set of tools that allows for high productivity and liberation of one's time for complete freedom - towards cultural and scientific advancement. The Definition of Done - is transforming the economy to Open Source as in the goals. That means that all of the critical infrastructure elements for human existence and thriving on earth are open source and accessible, as opposed to leading to destabilizing inequalities of wealth and power.

While the 50 tools of the GVCS are specific points of development, the more overarching goal of OSE is to create and normalize an open source product development methodology, such that startups on Earth begin to favor open, collaborative development - as opposed to proprietary development.

The current governance is BDFL, with an open invitation for Lieutenants to become stewards of the many modules of the GVCS.

Basic Approach

The goal of OSE is large, and to realize it, the subject matter of the OSE enterprise must be important - it must fill real needs. Those needs revolve around material production of common-use items of economic significance.

The approach of OSE is creating and distributing open source microfactories around the world.

People who join the first immersion training program (Sep. 2018) learn the basics of an open source microfactory starting with a set of small production tools. These tools in themselves can already make a wide array of consumer products, and in themselves are valuable products:

  1. 3D Printer - for metal, ceramics, plastic, and rubber.
  2. Filament maker - for producing 3D printing filament from the waste stream. With small electric-hydraulic power source.
  3. CNC Circuit Mill - for producing circuits
  4. Laser Cutter - an interchangeable 4W head for the 3D printer with enclosure - for rapid prototyping in card stock up to 3 mm wood.

The rationale for these products is:

  1. They are products in themselves
  2. They can make products.
  3. They can be scaled to make larger machines such as CNC torch tables and heavy duty precision machining centers.
  4. They are used to produce parts for other machines, houses, and greenhouses

The basic outcome for our students is that we hire them after successful completion of training to do the following:

  1. Running 1-4 build workshops per month, depending on revenue goals, with OSE covering the organizational and marketing role, and the student doing the execution of an Extreme Manufacturing build/education workshop. Each workshop takes 3 days to execute - 1 day to prepare the workshop materials, and 2 days to execute. The first workshop day includes a build, and the second day includes training on designing and producing printable products.
  2. Spending the remaining time on continuous quality improvement of workshops, and open source product development, along the roadmap of OSE. The approach of OSE is essentially to bootstrap fund its entire development team, such that the development team can grow in size as needed. This means that at any point in time, students have an opportunity to organize any workshop that is already developed. New workshops can be added to OSE offerings as soon as they are sufficiently well developed. The purpose of the training is to increase the development capacity of the team, with new hirees participating actively in product development.

Time Budget

The workshops are designed to take 3 days to execute. This means that it takes between 3-12 days per month to do workshops - and the remaining 8-17 days per month - out of a full-time effort of

Candidate Criteria

Ideal candidates are people with a growth mindset, who are aiming to become integrated humans. Ideal candidates have the capacity to grow to become powerful change agents as movement entrepreneurs. To get there - we think that being a balanced, integrated human is important.

Economics

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Curriculum

Deep dive into soft and hard skills of making a better world, framed within the work of open source ecology.

Week 1 - Leadership and Enterprise for Transformation

  • You 101. Before transforming the world, youust transform yourself. Habits of effective people. Positive psychology. Personal and political ponerology. Health, sleep, food. Human augmentation. Augmented learning: speed reading, memory boost, book summaries, emptying the mind, smart drugs, understanding world class quality in all disciplines. Integrated humans.
  • Leadership and Open Source Leadership 101. Influence and personal power. Powerlessness. Tipping point.
  • One Day MBA 101. Institutions of the economy and survey of economic thought. Size of the economy. The open source economy. Accounting, legal, operations, recruiting, marketing. Open ledgers. Open source product development.
  • State of World Transformation 101. Survey of thought on freedom. Critical gaps in society's infrastructures and how to address each. Grounded in historical study of power, institutions, and change. Economic institutions and transformation. Tipping point.
  • Psychology, Self-Determination Theory. Logic - mental models and general Semantics, information theory, numeracy, mental models. How people think and how they behave. Esteem. Empathy. Peak performance. Mastery. Growth mindset. Top grading. Myths vs generally accepted as true. Energy, environment, resources, and society.

Week 2 - 3D Printing + Small Machines

Session includes day visit from outsiders who can also participate in the workshop, for added energy.

This period includes the technology basics for rapid prototyping and the open source microfactory.

  • Survey of technology. The bearing. Manufacturing, and history of technology. Wood, steel, silicon. Water, rocks, sand (silicon, glass), carbon, sunlight, soil food web. Integration and distribution vs new technology. Summary of the 18 lectures.
  • Building a 3D printer for plastic. Designing in FreeCAD.
  • Building a 3D printer for clay.
  • Building a laser cutter. 2D toolpath software toolchain - Inkscape to dxf to gcode for drawing, engraving, and cutting.
  • Building CNC Circuit Mill.
  • Designing Circuits 101 - KiCAD to mill to enclosures.
  • Making circuits - MIG Welder circuit.
  • Collabodative Rapid prototyping project for machines with a laser cutter - a MIG welder. Cutting time and printing time calculations. Morning design concept. Afternoon - printing/cutting.
  • Building a 3D printer for metal.
  • Building a Lyman Filament Maker.
  • Building a small plastic grinder, similar to the Precious Plastic version.
  • Producing filament and grinding waste plastic for recycling.

Week 4-5 - Enterprise Development of the Open Source Everything Store

  • Collaborative product design project with all hands on deck. Programming, machine design, electronics, graphics, web skill, and marketing skill must be present in team.
  • Products: (1) 3D printer; (2) CNC circuit mill; (3) solid state MIG welder + gun; (4) power supply; (5) laser cutter attachment; (6) filament maker; (7) clay printing attachment; (8) metal printing attachment; (9) microscope; (10) infrared camera; (11) cordless drill; (12) drone.
  • Collaborative product development project- developing 12 products for the Open Source Everything Store, including collaboration with the Dev Team
  • Spawning a submission to HeroX for the products included here as a crowdfunded reward.