Civilization Construction Program 2019
Introduction
OSE's ultimate goal is to equip denizens of earth with an integrated skill set for building the world around them.
We have done hundreds of builds of infrastructure projects and machines since 2006. You can see some of this work in the Global Village Construction Set TED Talk, now nearing 2 million views:
To take the next steps, we are finally installing 1GB internet at our site and getting ready for the next phase of construction. Through the years, we have developed Extreme Manufacturing techniques where we do educational group builds. We would like to test the limits of what we can do to make this a viable model for building regenerative infrastructures.
Concepts
If we get 24 people together for 3 months working on a dedicated project - what can be accomplished? What if we take that up to 50 people? What can we do with 200 people on site?
The experience must be framed as an immersion education program, where participants are gaining skills that they could not get anywhere else.
Support staff required would be 1 staff per 12 people. Insource food to the participants, and
Infrastructure:
- Kitchen
- Showers
- Bathrooms
- Beds
- Laundry
- Sinks
- Outdoor covered space
Natural Construction
In the prairie, prairie architecture is appropriate. We could use CEBs with living roofs, and evergreens on the outside to blend with the environment. The key is establishing effective CEB production and construction.
Execution
To get there - we need to be regenerative in how we handle infrastructure. This means that we need to implement closed loop materials and energy cycles:
- Renewable energy - PV and night-time power generation at night.
- Plastic recycling - to 3D printing filament with shredders and filament makers.
- Water cycles - water purification from a large surface pond, up to ozonators. Requires ponds and earthworks.
- All organics are composted after shredding.
- Toilets - vermipost after macerating pumps using Seed Eco-Home separating toilet technology.
- Wood chips - for walkways, generated from excess local vegetation
- Charcoal - for night time fuel, generated on site
- Humus - generated via composting for growing food
- Concrete - local rocks are burned to make cement
- Steel - steel is recycled to virgin materials via melting.
- Local Tractors and Power Cubes - mastery of mechanical infrastructure is required.