STEAM Camps Review

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Strength

Suggestions

  1. Refine and polish curriculum completely to about 16 one hour lessons with detaled, full curriculum.
  2. Before/During/After Unit:
    1. Before: go over all the lessons, so you're practicing during Camp, not seeing material for the first time.
    2. During: Focus on collaborative teaching to make life easy for instructors, all 12 in same or near time zone. Or otherwise work out the collaborative teaching aspect.
    3. After: Incentive Challenge, and 1 hour Design Sprint every Saturday, with 1 hour prep beforehand.
  3. Do only 9 day events; other programs could exist, but that is not the STEAM Camp
  4. Define clear Product to be developed within the 5 Dev Days, with 144+ people
  5. Secure enough Instructors so each prepares a 1 hour lesson. Rationale: the curriculum needs to be refined, and is a full time effort for ~4 people until the curriculum is done. Part time development with about 16 instructors would solve this.
  6. Promise clarity on the next event: organizing 12x12 with $72k theoretical budget
    1. $80 COCA for $12k advertising costs
    2. $12k at $4k/month to an Event Planner
    3. $25k allocated to an Incentive Challenge for Product
    4. $23k allocated to OSE infrastructure development (physical and virtual) to get all requisite tools in place.
  7. Divide up 16 lessons between future participants for
  8. New rules: camp does not run if there are not 12 people signed up for each location. This means marketing must be vetted and effective. COCA+ plan is activated