User:NohbdyAhtall
Founder of the Game Programming & Development club[1]: , and general enthusiast towards programming and development of games, simulations, and potentially all software. Godot and C++ are some favored tools. but /HomeLab[2] stuff has taken my recent attention (though this is intended to empower the development side).
- ↑ https://guilded.com/GPDMCC - "Club" as a term might not fit, so maybe: phyle, guild, virtual community of practice, etc.
- ↑ Hypervisors(Proxmox), Virtual Machines, Containers, Mesh Networking, GPU passthrough(for games and all other GPU abilities), hyper-converged infrastructure, and much more. etc.
My OSE-relevancy
- Spreading the word near-everywhere I go - not as much as I do with programming and gamedev, but the GVCS comes quite a close following.
- Hopefully being a wiki contributor and/or some other technical aspect, remotely.
- Embracing and advocating for the remote side of participation in OSE (as well as nearly all things: Telerobotics being an ultimate)
- Learning Godot and GameDev slowly.
- C++20 and up - though I am on a temporary break from C++ until Godot mastery improves to the point of integrating C++.
Godot
I highly suggest Godot both for game creators as well as software tool makers, and also for those who just want to mess around with something interactive. The engine as it presents itself to you is **aggregate composition**, which I highly, highly support(I'd have made my own this way, if I tried). HOLD UP PROGRAMMERS: Before moving on, if you have even a semblance of coding know-how, please look into John Lakos' ideas on...
Modularity: "Finely-Graduated, Granular Software"
... as John Lakos explains it in a few YouTube videos as well as his "Large Scale C++" book(don't worry about the C++ part right now - the concept itself is most important, first). Whether you listen entirely, or click-through the video, give it a shot: https://www.youtube.com/embed/d3zMfMC8l5U