1 Month Immersion Training

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Goals

  • Increasing OSE's open source (hardware) product development capacity related to the GVCS by funding development effort via immersion education workshops.
  • Create the open source, ethical economy by making open collaboration the norm in human endeavors. Quantitatively speaking, our 2-decade goals are to attain $940B market share of open hardware as a means to a tipping point to the open source, ethical economy. From $100k/year at present, this means $100B mark in 20 years, and 24 years to the tipping point. See discussion on the Tipping Point.
  • Our approach is 'the means are the end' - not 'the end justifies the means.' This means that the approach is fully open source, distributive, and ethical. This means we encourage others to compete with us, instead of seeking monopolistic advantage. We believe in a pragmatic approach - as opposed to idealism or realism. Pragmatic means we include long-term, comprehensive strategy with the understanding that economic feedback loops are important. We diverge from the mainstream in that we do not believe in protectionism or monopolies. The only protectionism that we apply are trademarks - which means that we do not allow other parties to steal our identity, as the identity of any entity is unique. We are not idealistic in the sense that we believe attaining world peace is not idealistic - it is simply a requirement for human evolution and survival. We are not guided by realism - which in general takes a 'glass half empty' view of the world instead of a 'glass half full' approach.


Value Proposition

Here are the values provided to different stakeholders:

  • OSE Fellows - entering the ethical economy of open source R&D&T (research and development and teaching/transformation) + entrepreneurial lifestyle. Entrepreneurial in terms of producing valuable goods effective and converting market share to open source. We provide continuing education for Fellows to continue their skill building.
  • Customers for machines - both education + production, as well as hobby markets are served. Education is key as we believe that a better world comes from productive and creative people, and we provide the tools of such productivity. A big part of our value proposition is the Construction Set design of our machines. When we provide Design Guides, Design Workbenches in FreeCAD, and the construction sets themselves - people can ready build variations and adaptations of our machines.
  • OSE: Rapid Prototyping Jams - first day we build machines, and then second and third day we use them for rapid prototyping in prototyping events.

Cloning

We encourage others to replicate our work. However, they cannot use the OSE brand unless they are collaborating with OSE. The value that OSE Fellows receive is access to continuing professional development, including the Summer of Extreme Design/Build - which includes Fellows as well as summer-only participants.

Incentive Structure - Deeper Discussion

Based on the Goals - we invite participants to the immersion program to join with a serious commitment to attaining the 24 year goal of OSE. We invite those who see that as possible. Our ideal candidate would see this as not only possible but desirable and therefore life-giving - to themselves and to the world. We are looking for those who are willing to commit their energy to making it happen. At the same time - we believe in life-work integration: a balanced lifestyle that includes health, sleep, and diet and does not compromise these for its goals. That means the mindset of participants is a growth mindset - and even a transcendence mindset. A growth mindset is one of constant learning to become more effective - and therefore to improve their ability to live a balanced and healthy life.

Our goal is to align people towards open source development towards the completion of the GVCS - creating a viable Civilization Starter Kit. This Starter Kit is also a productive set of tools that allows for high productivity and liberation of one's time for complete freedom - towards cultural and scientific advancement. The Definition of Done - is transforming the economy to Open Source as in the goals. That means that all of the critical infrastructure elements for human existence and thriving on earth are open source and accessible, as opposed to leading to destabilizing inequalities of wealth and power.

While the 50 tools of the GVCS are specific points of development, the more overarching goal of OSE is to create and normalize an open source product development methodology, such that startups on Earth begin to favor open, collaborative development - as opposed to proprietary development.

The current governance is BDFL, with an open invitation for Lieutenants to become stewards of the many modules of the GVCS.

Basic Approach

The goal of OSE is large, and to realize it, the subject matter of the OSE enterprise must be important - it must fill real needs. Those needs revolve around material production of common-use items of economic significance.

The approach of OSE is creating and distributing open source microfactories around the world.

People who join the first immersion training program (Sep. 2018) are called OSE Fellows in Training - and upon successful completion, they become OSE Fellows and join our family of open collaborators. The expectation is to create a movement of people who transform the world to a peacetime economy.

In the inaugural class of September 2018 Fellows will learn the basics of an open source microfactory starting with a set of small production tools. These tools in themselves can already make a wide array of consumer products, and in themselves are valuable products:

  1. 3D Printer - for metal, ceramics, plastic, and rubber.
  2. Filament maker - for producing 3D printing filament from the waste stream. With small electric-hydraulic power source.
  3. CNC Circuit Mill - for producing circuits
  4. Laser Cutter - an interchangeable 4W head for the 3D printer with enclosure - for rapid prototyping in card stock up to 3 mm wood.

The rationale for these products is:

  1. They are products in themselves
  2. They can make products.
  3. They can be scaled to make larger machines such as CNC torch tables and heavy duty precision machining centers.
  4. They are used to produce parts for other machines, houses, and greenhouses
  5. They are sufficient to create billions of dollars worth of economic value, as they can be used as core tools of production


The basic outcome for our students is that we hire them after successful completion of training to do the following:

  1. Running 1-4 build workshops per month, depending on revenue goals, with OSE covering the organizational and marketing role, and the student doing the execution of an Extreme Manufacturing build/education workshop. Each workshop takes 3 days to execute - 1 day to prepare the workshop materials, and 2 days to execute. The first workshop day includes a build, and the second day includes training on designing and producing printable products.
  2. Spending the remaining time on continuous quality improvement of workshops, and open source product development, along the roadmap of OSE. The approach of OSE is essentially to bootstrap fund its entire development team, such that the development team can grow in size as needed. This means that at any point in time, students have an opportunity to organize any workshop that is already developed. New workshops can be added to OSE offerings as soon as they are sufficiently well developed. The purpose of the training is to increase the development capacity of the team, with new hirees participating actively in product development.

Nature and Scope of the Open Source Lifestyle

Applicants are expected to join a lifestyle dedicated to the transformation of the economy to the open source, collaborative, peacetime economy. The day-to-day activity revolves around a research, development, education, and production activities. There is a strong focus on continued learning across all disciplines of human endeavor. As such, the lifestyle is intended to be a mix of jobs typical of education, research, product development, production, marketing, management, and other activities. However, the big distinction is that all that we do is based on the open source ethic. We are a pragmatic social experiment at arriving at worldwide peace, simply by being open and vulnerable in an economic sense. We believe that world peace can be achieved only via nonviolence - meaning collaboration and sharing. We learn that sharing is good in kindergarten, but after college, everyone goes to war - as global economic warfare and military economics are the norm. We think that it's time for humans to take the next step of evolution. This means a break from current culture, which means that we take that responsibility upon ourselves to behave in a peaceful way.

Specifically, we teach and produce in immersion workshops where people build things. Here we start with the 4 machines, and these are extended to other products. We believe that the future of production is the open source microfactory - a community-based enterprise which produces all the essentials for a city-state economy. The market for the open source microfactory is large - it can be as large as the current manufacturing sector ($23T). Our proposal is to capture a portion of this market. This pie is large, so there is an opportunity for many livelihoods to be created.

The open source microfactory of the 2018 edition can produce many consumer goods, and part of the OSE Fellows lifestyle is continuing on product development to convert all production to open source. The logic is to distribute wealth far and wide, such that startup barriers are lowered and prosperous city states emerge all over the world. In practice, we collaborate on open source product development, such that anyone in the world can take our products and make a living from them. This includes ourselves - as we test and improve the business models around all the goods and services that we develop.

Time Budget for Graduates

We expect that our graduates strive for a 5 day work week. This is along the lines of getting sufficient rest on rest days - a precondition for being effective at work by letting the mind rest. There may be crunch times when more than 5 days are required per week - but we like people to evolve to a comfortable balance with 5 days of work per week.

The workshops are designed to take 3 days to execute. This means that it takes between 3-12 days per month to do workshops - and the remaining 8-17 days per month - out of a full-time effort of

Candidate Criteria

Ideal candidates are people with a growth mindset, who are aiming to become integrated humans. Ideal candidates have the capacity to grow to become powerful change agents as movement entrepreneurs. To get there - we think that being a balanced, integrated human is important.

Cost of OSE Development

Our goal is to attract and retain people based on their desire for the long term goals of OSE. To do that, we intend to hire our graduates, the OSE Fellows. In order to be able to hire our graduates, we are setting up an enterprise infrastructure where OSE organizes ongoing workshops, and OSE Fellows run them. Thus, the OSE development platform becomes on-demand scalable - or scalable as soon as we train additional people through immersion training. The inaugural training is 5 weeks, and is a significant investment on both sides. As a result, our economic model revolves on revenue from running training workshops. There can also be other production activities revolving around training, such as kit sales or on-demand digital production.

For a long time, we were relying on volunteers to continue our development. That works well, but has limits, as a significant amount of infrastructure needs to exist to manage volunteers, just as there are significant costs to managing employees. For reference - Wikipedia had a $60M budget to manage its open process. The point is, there are significant management costs.

In 2017 - after about a decade of development - we have observed that without multimillion dollar budgets, OSE cannot scale its R&D budgets. The persistent issue with volunteers is

Curriculum

Deep dive into soft and hard skills of making a better world, framed within the work of open source ecology.

Week 1 - Leadership and Enterprise for Transformation

  • You 101. Before transforming the world, youust transform yourself. Habits of effective people. Positive psychology. Personal and political ponerology. Health, sleep, food. Human augmentation. Augmented learning: speed reading, memory boost, book summaries, emptying the mind, smart drugs, understanding world class quality in all disciplines. Integrated humans.
  • Leadership and Open Source Leadership 101. Influence and personal power. Powerlessness. Tipping point.
  • One Day MBA 101. Institutions of the economy and survey of economic thought. Size of the economy. The open source economy. Accounting, legal, operations, recruiting, marketing. Open ledgers. Open source product development.
  • State of World Transformation 101. Survey of thought on freedom. Critical gaps in society's infrastructures and how to address each. Grounded in historical study of power, institutions, and change. Economic institutions and transformation. Tipping point.
  • Psychology, Self-Determination Theory. Logic - mental models and general Semantics, information theory, numeracy, mental models. How people think and how they behave. Esteem. Empathy. Peak performance. Mastery. Growth mindset. Top grading. Myths vs generally accepted as true. Energy, environment, resources, and society.

Week 2 - 3D Printing + Small Machines

Session includes day visit from outsiders who can also participate in the workshop, for added energy.

This period includes the technology basics for rapid prototyping and the open source microfactory.

  • Survey of technology. The bearing. Manufacturing, and history of technology. Wood, steel, silicon. Water, rocks, sand (silicon, glass), carbon, sunlight, soil food web. Integration and distribution vs new technology. Summary of the 18 lectures.
  • Building a 3D printer for plastic. Designing in FreeCAD.
  • Building a 3D printer for clay.
  • Building a laser cutter. 2D toolpath software toolchain - Inkscape to dxf to gcode for drawing, engraving, and cutting.
  • Building CNC Circuit Mill.
  • Designing Circuits 101 - KiCAD to mill to enclosures.
  • Making circuits - MIG Welder circuit.
  • Collabodative Rapid prototyping project for machines with a laser cutter - a MIG welder. Cutting time and printing time calculations. Morning design concept. Afternoon - printing/cutting.
  • Building a 3D printer for metal.
  • Building a Lyman Filament Maker.
  • Building a small plastic grinder, similar to the Precious Plastic version.
  • Producing filament and grinding waste plastic for recycling.

Week 4-5 - Enterprise Development of the Open Source Everything Store

  • Collaborative product design project with all hands on deck. Programming, machine design, electronics, graphics, web skill, and marketing skill must be present in team.
  • Products: (1) 3D printer; (2) CNC circuit mill; (3) solid state MIG welder + gun; (4) power supply; (5) laser cutter attachment; (6) filament maker; (7) clay printing attachment; (8) metal printing attachment; (9) microscope; (10) infrared camera; (11) cordless drill; (12) drone.
  • Collaborative product development project- developing 12 products for the Open Source Everything Store, including collaboration with the Dev Team
  • Spawning a submission to HeroX for the products included here as a crowdfunded reward.