Challenge Island

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Leading STEAM franchise in the world?

https://challenge-island.com/

What is their revenue model?

What is their franchise model? Basic terms, etc.

What experience does Challenge Island provide? What do they do?

In-school field trips, afterschool programs, camps, parties, and much more! Focus on soft skills and collaboration - not just problemsolving. Similar angle to OSE. [1]. Theme: put down the phones, and get real.

  • After school - 8-14 1 hour sessions; 90% return customer rate - [2]. Core socio-emotional skills 21st like collaboration, communication, and compromise are fostered and bonds and friendships are built in the process.
  • In school - 60-90 minutes long and each challenge can cover a variety of different science and math standards. Can accommodate entire grades and even entire schools. (That would be useful for OSE Extreme Builds)
  • Pre-school - [3]
  • Camps - campers create entire worlds built around our exciting pop culture themes.

Who makes strategic decisions at CI?

Who makes purchasing decisions for their products?

What is the total available market for their products?

What is the age group served?

4 to 14+ [4]

Collaborative nature - Are they willing to collaborate by sharing knowledge or run OSE STEAM Camps?

  • Not curriculum -Our proprietary curriculum seamlessly intertwines ELA, STEM, History, Social Studies, Arts, Geography and much more into one thrilling Island adventure!

What is their revenue?

How many employees do they have?

How did Challenge Island start, and who invested in it?

Who is their competition?

How do they market their products/ acquire customers?

What is their COCA?

What is their biggest lesson learned regarding their success?