Experiential Learning

From Open Source Ecology
Revision as of 01:20, 1 May 2025 by Marcin (talk | contribs)
Jump to navigation Jump to search

https://near-life.tech/experiential-learning-in-a-digital-world/

Kolb's Learning Cycle - 4 elements core to learning. Do-abstract-share-integrate. Experience-observe-conceptualize-experiment.

Best learning - ‘engage the total individual’, connecting with them intellectually, socially, emotionally and/or physically.’

Add gamification.

Kirkpatrick's Evaluation Model - https://near-life.tech/experiential-learning-in-a-digital-world/