Civilization Compiler

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Revision as of 19:21, 13 May 2026 by Marcin (talk | contribs) (Created page with "=Prompt= If we have full CAD, bills of materials, and build pictures, along with build docs with some instructions, then we can pretty much completely define the entire build process and thus automate CAD generation for modules, breaking the house down into a hundred to two hundred modules. We can also derive explicit build procedures if we are given specific instances as models, and if we have enough of these instances, then we can solve for all the edge cases. Therefo...")
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Prompt

If we have full CAD, bills of materials, and build pictures, along with build docs with some instructions, then we can pretty much completely define the entire build process and thus automate CAD generation for modules, breaking the house down into a hundred to two hundred modules. We can also derive explicit build procedures if we are given specific instances as models, and if we have enough of these instances, then we can solve for all the edge cases. Therefore, the deep generalist must identify those 100 to 200 modules and have large crowds synthesize the schemas, compilers, and instances for part libraries to create the iconic CAD construction set. Point to any weaknesses of this approach, because here we see that one deep generalist can guide many people, hundreds, in meaningful work, and we can actually execute on the iconic CAD, first applying it to housing and then stretching to other areas of regenerative technological civilization.