STEAM Camps Task Detail

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Revision as of 22:28, 31 October 2019 by Marcin (talk | contribs) (→‎Meta)
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Tasks

Rationale - the range of tasks needs to be documented for clarity of operational requirements. This needs to be done prior to communicating tasks to task managers. Whether the executors are admin, project manager, senior project manager, or executive comes later. Ie, Admin, PM, SPM, Exec.

Definitions and Roles

  • Instructors - people who deliver the STEAM Camps as individuals or as teams. Pool of 24 Instructors is the final goal - but this means 24 that are available every 2 months - so the pool may be larger. Instructors must be capable of teaching about open collaboration - to activate the OSE mission throughout the general public.
  • Kits - the kit of parts for machine builds and other build experiments that are done throughout the Camp. These cost about $300-400 in materials.
  • Kit Production - the production of Kits, to be done initially in an open source microfactory using open source 3D printers and other open source production machines such as the CNC torch table.
  • Participants - People who actually sign up and participate in the STEAM Camps as paying customers. OSE's goal is to

Organizing Curriculum

  • Distribute Curriculum Requirements to potential curriculum writers, prototypers who build the experiments/products/machines used in the Camp
  • Manage curriculum writers (Instructors and others)to write finished curriculum lessons as detailed content - sufficiently detailed so that other instructors can learn the curriculum, build any device/machine/experiment from the Kit

Sourcing Instructors

  • Sourcing - Search internet for potential instructors - interesting tech projects, STEAM camp instructors, Fab Lab Network, Hackaday, Youtube, blogs, etc.

Meta

  1. It makes sense that a person who runs the STEAM Camp program has run a STEAM Camp themselves.

Qualities

  1. Self-directed - not executive; managerial or intern.

Levels

  1. Manager - managing freelancers.
  2. Senior Manager
    1. Providing guidance to direct reports, typically comprising first-line managers and supervisors. NO.
    2. Ensuring clarity around priorities and goals for the entire functional area - YES
    3. Approving requests for investment to a certain level of authority. YES - approves certain costs for events. Matter of course.
    4. Managing overall financial budgeting for her function - YES - budget has to make sense to approve an event. Manages but doesn't create budget. Rought budget is already there.
    5. Approving instructors - ED approves.
    6. Guiding the talent identification and development processes for a group or function - YES, this is SOURCING and RECRUITING
    7. Working across functions with peers in other groups to ensure collaboration for shared goals YES
    8. Working with senior management and other peers for strategy development and execution planning - GROWS INTO THIS
    9. Communicating financial and goal results and key performance indicators to direct reports - YES.
  3. Executive -

Recruiting instructors for the Open Source Microfactory STEAM Camp

  • Searching YouTube, Fab Labs Network, and other

Scheduling STEAM Camp and related events, and assuring admin, marketing, and logistics support

Refining and finalizing curriculum for uniformity and ease of execution

  • Curriculum delivery is a technical role.

Coordinating and managing STEAM Camp instructors in delivering necessary curriculum - both for the main STEAM Camps and custom events

Coordinating with instructors and other proto-typers and subject matter experts on producing related prototypes and kits

  • Requires doing this at first

Managing the building, quality assurance, and distribution of kits to all instructors prior to the STEAM Camps

Developing and implementing a marketing strategy in collaboration with OSE Executive Director

Facilitating collaboration between STEAM Camps as necessary (they are run in multiple locations around the world concurrently to provide a collaborative aspect between different locations)

Managing the evaluation, upgrade, and optimization of the STEAM Camp Curriculum

Optimizing the cost structure and managing the budgets for STEAM Camps

Refining and documenting the process for effective delivery of the STEAM Camps

Attending select STEAM Camps and learning the STEAM Camp curriculum to the point of being able to co-lead or lead an event, within 18 months of start.