STEAM Camps Review
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Strength
Suggestions
- Refine and polish curriculum completely to about 16 one hour lessons with detaled, full curriculum.
- Before/During/After Unit:
- Before: go over all the lessons, so you're practicing during Camp, not seeing material for the first time
- During: Focus on collaborative teaching to make life easy for instructors, all 12 in same or near time zone. Or otherwise work out the collaborative teaching aspect.
- After: Incentive Challenge, and 1 hour Design Sprint every Saturday, with 1 hour prep beforehand.
- Do only 9 day events; other programs could exist, but that is not the STEAM Camp
- Define clear Product to be developed within the 5 Dev Days
- Secure enough Instructors so each prepares a 1 hour lesson. Rationale: the curriculum needs to be refined, and is a full time effort for ~4 people until the curriculum is done. Part time development with about 16 instructors would solve this.
- Promise clarity on the next event: organizing 12x12 with $72k theoretical budget
- $80 COCA for $12k advertising costs
- $12k at $4k/month to an Event Planner
- $25k allocated to an Incentive Challenge for Product
- Divide up 16 lessons between future participants for