OSE Chapters Concept

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Introduction

Currently, OSE is generating revenue from 2 main sources: 3D printer sales, and running STEAM camps. Both are in their startup phase. At the same time, these are large-value items that may be replicated as they are. There is a significant learning curve involved in producing these products.

For the 3D printer, the learning curve involves:

  1. Building the printer
  2. Understanding sourcing
  3. Understanding how to create new designs
  4. Understanding how to scale the design to any size
  5. How to market the 3D printer effectively.

For the STEAM camps, the learning curve involves:

  1. Building 3D printers
  2. Teaching FreeCAD
  3. Using Part Libraries for collaborative development.
  4. 3D printing - ability to design and print anything in different materials
  5. Microcontrollers and electronics - being able to build a microcontroller from scratch and feed it with the Arduino environment.

Products from all Franchisees are featured at the Open Source Everything Store

Immersion Training Program

The OSE immersion program for Collaborators (think of the Collaborators as Collaborative Franchisees - people who

Revenue Plan

For the 3D printer Pro, material costs are currently $500, production cost is $750 including packing and shipping, marketing cost is negotiable, and anything above that is considered net revenue. This means that a basic business can be started by selling 10-20 machines per month, depending on sale price.

For the STEAM Camps, roughly speaking - the material costs are $500, and price per seat is $250 per day. Thus, 10-20 participants per month for multiple day events suffice to make this a business.

Success of the enterprise model depends on the resourcefulness and effort of the Collaborator - their ability to produce kits, organize events, and market them successfully. OSE provides assistance in this effort by making marketing lists available, with a basic social media posting strategy for continous engagement, and collaborative marketing guidance. As part of this, we will be creating an Open Source Everything Store website to feature all enterprises created, and to teach others how to build things. This is an entrepreneurial situation with risk, and OSE makes no guarantees about the success of the enterprise, outside of running such an enterprise with limited success over the last 2 years and providing state-of-art, open source, replicable technology.

Sponsorship

CoC sponsors. Mentor is found. 4 parties total:

  1. OSE
  2. Collaborator
  3. Chamber of Commerce, Community Economic Development, or corporate sponsor, benefactor, pro bono marketing assistance. Package for OSE Franchise and its launch.
  4. Advisor/mentor/thought partner to mastermind the operation

We know that rock stars create startups. But can we replicate the same to other startups, by helping them along? Can we find people who are interested in solving pressing world issues as their job? How do we market this?

"We build local open source microfactories that change their economy to circular by producing essential goods for their community to bring wealth back to town - as a means to people leading more fulfilling lives doing by shifting to what is most meaningful for them once the threat of survival is removed. We achieve this by collaborating on industrial productivity on a small scale."

Working Doc

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