Seed Home 2 Business Plan
Cost Narrative and Rationale
The innovation in the Extreme Enterprise Development Model revolves around collaborative funding and development which allows one to bypass third party funding sources such as venture capitalists or banks. The essence is the direct way to involve stakeholders, in which the stakeholders receive maximum value in return for their commitment. Because this model optimizes stakeholder value - and in an integrated sense - meaning not in a zero-sum game fashion - this model is likely to succeed in the funding of transformative projects. Since today, the system does not like to fund its transformation - only in small piecewise steps - the Extreme Enterprise model allows for otherwise unfungible projects to come to life. Our goal is to create a crowdfunding mechanism - albeit one that produces sufficient resources to actually get substantial work done without resource-scarcity based limitations. For significant impact, the amount of value involved must be in the millions of dollars for a viable effort - the equivalent of decade-years of individual human effort. Specifically - a 2000 person Extreme Enterprise event would yield, if properly executed, the equivalent of 24 human years of work product in 3 days.
In the Seed Home case, our initial goal is 2000 Owner Builders (OBs), 200 entrepreneurs, and a dozen OSE Fellows in Training (FTs).
The OBs fund the effort, the entrepreneurs execute, and FTs scale the effort by training more entrepreneurs.
The OBs typically have a need to meet, and most of them will not be subject matter experts in building. However, they are critical to the crowd-development phase of the Extreme Enterprise. We will have to provide the support and training to OBs. The key there is sufficient support to guarantee success. This support is embodied most in the OBs ability to participate in as many training sessions as they need until they are absolutely capable and prepared.
Entrepreneurs are the key to execution. They will have to learn, at the minimum:
- Understanding of modular design and how buildings can be reconfigured. Conditions to be met to modify buildings successfully.
- Making small and large custom changes, and generating Bills of Materials accordingly.
- Seed Home Design in detail - to support the OB at every step of the build - to provide customer service in the form of consulting to unblock any block regarding actual construction. This involves the ability to build and troubleshoot any of the modules (foundation, floor, skirt, walls, roof, patio, trellis, overhangs, landscaping, PV, biodigester, Utility Panel, Exterior Utility Panel, Kitchen, Bathroom. Proficiency is marked by ability to make modifications in FreeCAD and Sweet Home 3D.
- Remote Quality Control Procedures - oversight and feedback with pictures and checklists for an Owner-Builder's build.
- Details of admissible materials - if substitutions have to be made.
- Structural design - how to make sure that the house configuration used will be structurally sound?
- How to make modifications in Sweet Home 3D.
- Understanding the process of submitting materials to obtain a permit
- How to lead a crew. To do this, the Enterpreneur will have a chance to do this at a training workshop at OSE headquarters.
- How to organize and manage a swarm build. Publicity, recruting, coordinating, documenting (for distributed quality control), and building.
- How to use construction tools such as a cutoff saw and drills
Try 3 - Whole Program
See Extreme_Enterprise_Event_Design#Financial_Model
Try 2 - Revenue Projections
See Extreme_Enterprise_Event_Design#Financial_Model
Try 1
- Initial work doc: