Seed Home 2 Business Plan
Cost Narrative and Rationale
The innovation in the Extreme Enterprise Development Model revolves around collaborative funding and development which allows one to bypass third party funding sources such as venture capitalists or banks. The essence is the direct way to involve stakeholders, in which the stakeholders receive maximum value in return for their commitment. Because this model optimizes stakeholder value - and in an integrated sense - meaning not in a zero-sum game fashion - this model is likely to succeed in the funding of transformative projects. Since today, the system does not like to fund its transformation - only in small piecewise steps - the Extreme Enterprise model allows for otherwise unfungible projects to come to life. Our goal is to create a crowdfunding mechanism - albeit one that produces sufficient resources to actually get substantial work done without resource-scarcity based limitations. For significant impact, the amount of value involved must be in the millions of dollars for a viable effort - the equivalent of decade-years of individual human effort. Specifically - a 2000 person Extreme Enterprise event would yield, if properly executed, the equivalent of 24 human years of work product in 3 days.
In the Seed Home case, our initial goal is 2000 Owner Builders (OBs), 200 entrepreneurs, and a dozen OSE Fellows in Training (FTs).
The OBs fund the effort, the entrepreneurs execute, and FTs scale the effort by training more entrepreneurs.
The OBs typically have a need to meet, and most of them will not be subject matter experts in building. However, they are critical to the crowd-development phase of the Extreme Enterprise. We will have to provide the support and training to OBs. The key there is sufficient support to guarantee success. This support is embodied most in the OBs ability to participate in as many training sessions as they need until they are absolutely capable and prepared.
Entrepreneurs are the key to execution. They can learn as much or as little as they need - depending on their existing knowledge base and how closelyl they want to collaborate with OSE. They will have to learn, at the minimum:
- Understanding of modular design and how buildings can be reconfigured. Conditions to be met to modify buildings successfully.
- Making small and large custom changes, and generating Bills of Materials accordingly.
- Seed Home Design in detail - to support the OB at every step of the build - to provide customer service in the form of consulting to unblock any block regarding actual construction. This involves the ability to build and troubleshoot any of the modules (foundation, floor, skirt, walls, roof, patio, trellis, overhangs, landscaping, PV, biodigester, Utility Panel, Exterior Utility Panel, Kitchen, Bathroom, Aquaponic Greenhouse module. Proficiency is marked by ability to make modifications in FreeCAD and Sweet Home 3D.
- Remote Quality Control Procedures - oversight and feedback with pictures and checklists for an Owner-Builder's build.
- Details of admissible materials - if substitutions have to be made.
- Structural design - how to make sure that the house configuration used will be structurally sound?
- How to make modifications in Sweet Home 3D.
- Understanding the process of submitting materials to obtain a permit
- How to lead a crew. To do this, the Enterpreneur will have a chance to do this at a training workshop at OSE headquarters.
- How to organize and manage a swarm build. Publicity, recruting, coordinating, documenting (for distributed quality control), and building.
- How to use construction tools such as a cutoff saw and drills
- How to lead a swarm build event, with practice at the OSE headquarters.
Extras:
- How to build a tractor for earth works and pile driving
- How to get a pile driver built
- How to get helical piles manufactured
- How to contribute to part libraries
- How to engage in OSE's large scale collaborative design.
Main outstanding question: how closely do we want entrepreneurs to work with us? Close, or MVP to get houses built? Ideally, we get people sponsored - such as young people to bring the info back to their communities - and they are hungry to build.
Challenges
CM brings forth 2 misalignment issues to be addressed:
- Most people don't want to build. Solution: find someone to hire- a buidler, student, family member, etc - hire someone else to do the training. And build for you. There will be additional cost: as much money as you like. Our goal is $10k extra based on refined ergonomics - complete transparency. The Entrepreneur still supports this. OSE does not find a builder for the Owner Builder - so that we eliminate the liability of the builder not performing. If a OB client doesn't even want to find a builder - they may be a bad customer.
- For enterprise track: contractors will not want to learn. They just want a cheap house to build to make money. The young and interested student - will not have the money. Best bet: find sponsorships for the enterprise track. Prepare a funding package to Community Economic Dev orgs, Chambers of Commerce, foundations, etc.
If the person doesn't want to 'go through the hoops' of being a collaborative house builder - then it's not a good fit.
Extra Features
Base program is owner-builder - but if one wants to hire or outsource, they can do that:
- Out of the box, the OB does the actual build, personally or with friends/family.
- Out of the box, the OB has a choice to send their agent to the OSE Build Training, and pay their agent for construction. In this case, labor costs are additional - but can be quite favorable as expensive contractors can be avoided this way. And any contractor will need to get onboarded to the build process as well. Same applies as to the OB doing the work personally: agent can attend as many times as they need to master the techniques. OB is responsible for the hire in the standard case.
- If they want full hands-off, and only approve a design and write checks - we can do that - but there the extra costs involved. Thus, the owner controls the cost on a granular basis based on estimates that are provided up front. This means that the house can be as large or complex as needed. Extra costs are:
- Covering OSE libility - an insurance policy. Whatever the going rate is for full coverage.
- Additional service fee. This is for design and execution. This completely depends on the complexity/quantity of work done, so pricing can best be done on an hourly basis, based on an hour estimate up front. This is done for any work above the 1000 sf heated space quoted.
- Materials costs. Costs are approved by owner.
- Os service fee is $10k per any additional $50k of actual costs. But hourly is more accountable and granular - and work commences upon fee being paid, at 50% up front and 50% at completion, or 100% up front.
If we are the actual general contractor - then that is a different game. We get liability insurance then. Price is $50k more for the service fee, and any labor is outsourced. This is a different case with built-in conflict of interest: owner wants the lowest cost, builder (OSE) wants the most effective build. The only solution is absolute transparency. The limiting case here is that we still provide very simple construction methods. This may be more for down the road - but for immediate satisfaction - we can negotiate by saying that we provide a basic package now - and expand later. For this, we have the capacity to build larger structures as part of our core technique set. If there is large demand, then we include the extras - but just charge more accordingly - at market rates.
To price a house
Development Needs
The tasks before the Extreme Enterprise Hackathon, in order of priority, are:
- [2] House prototypes - careful documentation of build ergonomics for each module. 2 builds on site, 2 models - basic and souped up. 2 story - allowing also for a raised stage on flat rooftop. $40k + $10k labor each. $100k total
- One house replication in fully zoned jurisdiction - $50k. Can be after January.
- [2] Careful video production - $10k each, during the complete build cycle. $10k ea for $20k. THs is for house documenation video.
- [2] product managers - one for each house, one month each. $8k each. $16k total.
- [7] machines - $1k each labor + $1k materials each - $14k
- [1] engineer - to do foundation detail documentation for the build - $1k
- [2] Resource Developers/Marketing - combine the videos and production into marketing copy - to get funding for the entrepreneurship track, and to recruit the entrepreneurs. $10k each, 1 month full time each - $20k. Until we generate revenue to sustain them in recruiting for 6 months in 2021.
- Product Launch - Ben Kellogg
- Nat Geo film - Chris Vivion - Spacestation film studio.
- Later phases involve the Book Publisher, which should generate revenue.
What is a compelling product package that allows for the recruiting of
Try 3 - Whole Program
See Extreme_Enterprise_Event_Design#Financial_Model
Try 2 - Revenue Projections
See Extreme_Enterprise_Event_Design#Financial_Model
Try 1
- Initial work doc: