User:NohbdyAhtall

From Open Source Ecology
Revision as of 19:08, 2 September 2022 by NohbdyAhtall (talk | contribs) (Better overview and links added)
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Founder of GPDMCC, the Game Programming & Development club[1], and person who spread the word of OSE commonly wherever I go. I support embracing for the remote side of participation in OSE (as well as nearly all things: Telerobotics being an ultimate)

  1. GPDMCC Guilded.gg server - "Club" as a term might not fit, so maybe: phyle, guild, virtual community of practice, etc.

Likes

  • Programming & Software Engineering.
  • Game Programming & Development.
  • CC0 (Public Domain), and Copyleft where it makes sense.
  • MD0 (custom-made) license[1], which tries to be CC0 with anti-trademark and anti-patent aspects. Part-permissive, part... tradeleft? ..patentleft?.
  • OSE(Open Source Ecology)'s goals(minus the Enterprise focus), and the GVCS(Global Village Construction Set).
  • Abolishment of work(employment), therefore UIB(Universal Basic Income) or similar.
  • Dismantling broken systems, typically via inventing.
  • Intersectional Liberation, LGBTQIA+, Anti-Bigotry, Indigenous Culture and Systems.
  • HomeLab[2] and all it brings.
  • Remote Telerobotics, as well as simpler [ remote work].
  • Modularity & Software Capital and "Finely-Graduated, Granular Software[3]", Modular Software
  1. See the MD0-0.6 license(right) compared via Diff with CC0(left): https://editor.mergely.com/JSxLicdM/
  2. Hypervisors(Proxmox), Virtual Machines, Containers, Mesh Networking, GPU passthrough(for games and all other GPU abilities), hyper-converged infrastructure, and much more.
  3. Watch this: https://www.youtube.com/embed/d3zMfMC8l5U

Suggested Projects/Programs For You or I

Or, perhaps just something to think about:

  • EndlessOS for an offline-oriented OS.
  • Godot as a key tool, games or otherwise.
  • Games in general as a better-designed method of edutainment, training, learning, with the purer "fun-oriented" systems always nearby to incentivize the reverse(keeping the learning material nearby).
  • Gamification - though misused and lacking in proper utilization(like edutainment) - has major potential.