Rokenbok

From Open Source Ecology
Revision as of 03:08, 25 June 2023 by Eric (talk | contribs) (Fixed some typos)
Jump to navigation Jump to search

Basics

  • A Construction Toy from ~1990s
  • Mad some construction aspects like lego etc, but it's main "thing" was the rc controlled vehicles
  • Various ones:
    • A Forklift
    • An Earth Mover / Bulldozer
    • A M o n o r a i l
    • A Crane
    • A "Street Sweeper" which uses a foam roller to collect the marble like balls that are the "product" being moved around / sorted (these would be the core of the "refinery game" i want to design for this)
  • Fell apart, and company is mostly dead
  • Similar to the Models of OSE Devices , and can be used as a stepping stone to get to that

Phases of work

Phase 1

  • Hacking the "smart port" on the rokenbok rc tower
  • Mess around with that for a bit

Phase 2

  • CAD of the system
  • Modify to be more 3D Print-able if needed

Phase 3

  • Make OSE Models in a similar style that are compatible with the Rokenbok System

Refinery Game

  • Make a Beam Break (or camera for color as well...) sensor based ball counter inline with the "chutes"
  • Use this in a "sell" module to sell the red / blue ones
  • Could also add in a green or yellow "pollution" marble akin to Sulfur (Re Flue Gas Desulfurization / Hydrodesulfurization )
    • This would introduce difficulty (they could interlock and clog pipes, or make "contaminated" sales invalid or even fined etc)
    • Also it would encourage upgrading from a simple counter, to a counter+color detector etc
  • The sold / disposed of marbles would go back to the "mine" / "oil well" (depending on how it gets designed)
  • Wells could dry up and require Well Rework etc which could cost the fake currency etc
  • Spills could have fines (which could vary based on difficulty, time in game (harder as you go), or how long they are left up etc
  • Silos could be used, especially if doing a multiplayer setup (or just complex computer, with supply/demand/price variations) to do a "pump and dump" of sorts!
  • Also vehicles would have to be bought, or the factory is less instruction set rigid design, moreso "see how you can best set it up"
  • All in all it takes the (still fun, but especially after a while) Sisyphean base "game" and turns it into something akin to the Computer Game (Moreso Boardgame, but on a computer) Turmoil

Internal Links

External Links