Wargaming
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Basics
- The application of the Social Technology of Strategy Games / Gaming to War, and in particular Strategy, Doctrine, and Decision Making about it
- Not too relevant to OSE, HOWEVER the social technology can be used in a similar way to “stress test” plans/doctrine
- There are however several fundimental limits to the process, and similar to how a “Clean Slidedeck and a White Guy with a British Accent” can sell policies leading to atrocities etc, one needs to be VERY careful poor statistics/weight values etc don’t “rig” a game towards a bad result