24 Core Institutions
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24 Core Human-Centered Institutions
| # | Institution | Core Function | Primary Output | Key Question |
|---|---|---|---|---|
| 1 | Governance | Collective decision-making and direction-setting | Policies, strategy | Who decides? |
| 2 | Law & Justice | Rule creation, interpretation, and dispute resolution | Legal frameworks, rulings | What is fair? |
| 3 | Finance | Allocation and tracking of resources | Budgets, capital flows | What gets funded? |
| 4 | Economic Coordination | Organization of production and exchange | Markets, work allocation | Who does what? |
| 5 | Education | Development of skills and knowledge | Competent participants | How do we learn? |
| 6 | Research & Knowledge | Creation and validation of truth | Discoveries, documentation | What is true? |
| 7 | Information & Media | Communication and shared awareness | News, signals, narratives | What do people know? |
| 8 | Standards & Protocols | Interoperability and system coherence | Specifications, interfaces | How do things fit together? |
| 9 | Culture & Values | Shared meaning, norms, and identity | Ethics, worldview | Why do we act? |
| 10 | Mental Health | Psychological stability and clarity | Resilience, well-being | Are people OK? |
| 11 | Physical Health | Maintenance of bodily function | Medical care | Are people healthy? |
| 12 | Healing & Recovery | Trauma repair and restoration | Rehabilitation, recovery | How do we recover? |
| 13 | Food Systems | Production and distribution of nutrition | Food supply | How do we eat? |
| 14 | Water Systems | Provision of clean water and sanitation | Potable water, hygiene | How do we survive? |
| 15 | Shelter Systems | Creation of living environments | Housing | Where do we live? |
| 16 | Energy Systems | Generation and storage of usable power | Electricity, fuels | What powers us? |
| 17 | Manufacturing | Production of tools and goods | Machines, products | How do we build? |
| 18 | Infrastructure | Shared physical systems and utilities | Roads, utilities | How do we connect physically? |
| 19 | Transportation | Movement of people and goods | Mobility systems | How do we move? |
| 20 | Environment & Ecology | Stewardship and regeneration of natural systems | Ecosystem health | Do we sustain life? |
| 21 | Waste & Recycling | Management of waste and material cycles | Clean systems, reuse | Where does waste go? |
| 22 | Security (Internal) | Maintenance of internal safety and order | Policing | Are we safe inside? |
| 23 | Defense (External) | Protection from external threats | Military capability | Are we safe outside? |
| 24 | Recreation & Social Life | Social bonding, joy, and renewal | Community life | Do we enjoy living? |
Evolution from Startup to Full Civ
OSE Institutional Scaling Model (v1 → v3)
The goal is to implement as many of the Advanced (well-developed parallel institutions) as early in the game as possible.
Process is to study industry standards (way things are done: for example factory farming or throwaway products or production line education, but here we do regenerative agriculture and lifetime design and renaissance education)
| # | Institution | Lame | Intermediate | Advanced (2400 people) |
|---|---|---|---|---|
| 1 | Governance | Daily standup governance, founder-led decisions | Formal roles, councils, basic bylaws | Multi-layer governance, democratic + expert hybrid systems |
| 2 | Law & Justice | Informal agreements, mediation | Written rules, conflict resolution process | Courts, legal code, enforcement mechanisms |
| 3 | Finance | Single budget, transparent accounting | Multi-project budgeting, internal pricing | Full financial system, investment, treasury, credit |
| 4 | Economic Coordination | Task assignment, shared mission | Defined roles, production planning | Market + planning hybrid economy |
| 5 | Education | Learning-by-doing (bootcamp) | Structured curriculum + apprenticeships | Full education system (K–adult, specialization tracks) |
| 6 | Research & Knowledge | Documentation of builds | Dedicated R&D projects | Formal research programs, publications, labs |
| 7 | Information & Media | Internal comms, basic outreach | Media team, documentation pipelines | Full media ecosystem, broadcasting, archives |
| 8 | Standards & Protocols | Ad hoc standards | Defined build standards, documentation formats | Formal standards bodies, interoperability frameworks |
| 9 | Culture & Values | Shared mission, daily interaction | Defined cultural practices, onboarding | Deep culture, rituals, identity, continuity systems |
| 10 | Mental Health | Peer support | Basic support roles, check-ins | Dedicated mental health professionals, systems |
| 11 | Physical Health | First aid, basic care | Clinic-level care | Full healthcare system, preventative + specialized care |
| 12 | Healing & Recovery | Informal recovery | Structured rest + recovery processes | Rehabilitation systems, trauma-informed care |
| 13 | Food Systems | On-site food production (partial) | Scaled agriculture + kitchen | Full food system (diverse, resilient, surplus) |
| 14 | Water Systems | Basic supply (well, tanks) | Reliable water + sanitation | Full water infrastructure, redundancy |
| 15 | Shelter Systems | Dorm/shared housing | Built housing units | Full housing system, expansion capacity |
| 16 | Energy Systems | Solar + basic storage | Reliable microgrid | Scaled grid, multiple sources, resilience |
| 17 | Manufacturing | Core GVCS builds | Workshop + production lines | Industrial-scale fabrication ecosystem |
| 18 | Infrastructure | Minimal site infrastructure | Roads, utilities, layout | Full infrastructure planning + maintenance systems |
| 19 | Transportation | Shared vehicles | Fleet + logistics coordination | Integrated transport systems |
| 20 | Environment & Ecology | Basic stewardship | Managed land use | Regenerative ecosystem management |
| 21 | Waste & Recycling | Basic waste handling | Recycling systems | Circular material economy |
| 22 | Security (Internal) | Social trust, norms | Defined safety roles | Professional policing + safety systems |
| 23 | Defense (External) | None | Basic awareness | Organized defense capability |
| 24 | Recreation & Social Life | Informal gatherings | Organized events | Full cultural + recreational ecosystem |