Book - How to Design an Incentive Challenge to Get Collaborative Results
Thesis questions: is it possible to design a challenge that results in a commercial grade product with quality control and owner/entrepreneur production that allows for lifecycle design, distributed quality control, and distributed customer support - largely with local microfactory product building?
Working question 1: is it possible to generate sufficient public economic value that the project becomes self supporting and provides 10,000 unjobs - or one job per community?
Working question 2: What are the characteristics of a product that lends itself to such design?
Can a visiting tour be scheduled to allow for seed fundraising from Chambers of Commerce?
- Design must encourage high quality results. This is done by a project that is not overwhelmingly difficult.
- Everyone documents progress
- Reward collaboration - attribution of other contributors; reward logging; reward commits to part library
- Must publish ongoing results, to show originality or progress of building upon others
- Set specific and measurable performance requirements
- Reward working prototypes - concepts that are built in practice
- Require physical product submission with test results, as opposed to design only - which does not show whether something works
- Reward replicabiity. It must be simple to build. Simplicity is the highest form of sophistication. Cannot require unique or extremely advanced skill set on part of builder. Any fabricator should be able to build, and ideally, any novice should be able to build the thing.
- Reward minimum build time
- Include physical competition as a reward.