Extreme Design White Paper
Abstract: here we explore the requirements and deployment of a mass collaborative development process within an open source framework. Motivation and incentives are considered, and rapid design techniques are demonstrated for a replicable design process involving 150+ interdisciplinary designers who produce a working design in one day, and prototype the same on a second day. We explore the role of:
- open source toolchains for CAD, with the possibility of proprietary toolchains with open format export
- Open source toolchains for electrical design, CAE, and other analysis
- Open source
- Part Libraries and openly accessible part repositories
- Collaboration role architecture
- Collaborative literacy on working openly
- Open Source Product Development knowhow
- Role of incentive challenges
- Role of sponsorship and Extreme Build Coopetition
- Role of Open Design Clubs
- Administrative requirements
- Role of productization assistance
- Mixing Game Engines and OpenModelica into the collaborative process
- Role of Modularity
- Role of a Construction Set approach
- Methods of creating financial feedback loops for livelihoods
- Creation of supporting apps for design, marketing, sourcing, and deployment
- Creation of open source supply chains
- Creation of open source production engineering
- Creation of distributed quality control methods
- The role of distributive enterprise
- Book Sprints for documentation
- Role of modular breakdown and system engineering breakdown diagram
- The background first principles, basic physics and engineering of how it works
- Why it works
- Role of involving school and university students in a massive collaborative process
- Study of materials and sourcing for lifecycle analysis
- The role of open source, Rapid prototyping tools including 3D printers, laser cutters, and cnc mills
- Low cost prototyping toolchains with open source hardware
- Open source laboratory and measurement device
- Open source documentation, video, and publishing toolchains
- Open source revenue models for public engineering development
- Investment mechanisms and revenue streams from public enterprise as such
- Role of open source product licenses consistent with Distributive Enterprise
- Open source academic communities of interest
- Role of presale-style incubators such as Crowd Supply
We conclude that developers can be incentivized to do public open source product development