Extreme Design White Paper

From Open Source Ecology
Jump to: navigation, search

Abstract: here we explore the requirements and deployment of a mass collaborative development process within an open source framework. Motivation and incentives are considered, and rapid design techniques are demonstrated for a replicable design process involving 150+ interdisciplinary designers who produce a working design in one day, and prototype the same on a second day. We explore the role of:

  1. open source toolchains for CAD, with the possibility of proprietary toolchains with open format export
  2. Open source toolchains for electrical design, CAE, and other analysis
  3. Open source
  4. Part Libraries and openly accessible part repositories
  5. Collaboration role architecture
  6. Collaborative literacy on working openly
  7. Open Source Product Development knowhow
  8. Role of incentive challenges
  9. Role of sponsorship and Extreme Build Coopetition
  10. Role of Open Design Clubs
  11. Administrative requirements
  12. Role of productization assistance
  13. Mixing Game Engines and OpenModelica into the collaborative process
  14. Role of Modularity
  15. Role of a Construction Set approach
  16. Methods of creating financial feedback loops for livelihoods
  17. Creation of supporting apps for design, marketing, sourcing, and deployment
  18. Creation of open source supply chains
  19. Creation of open source production engineering
  20. Creation of distributed quality control methods
  21. The role of distributive enterprise
  22. Book Sprints for documentation
  23. Role of modular breakdown and system engineering breakdown diagram
  24. The background first principles, basic physics and engineering of how it works
  25. Why it works
  26. Role of involving school and university students in a massive collaborative process
  27. Study of materials and sourcing for lifecycle analysis
  28. The role of open source, Rapid prototyping tools including 3D printers, laser cutters, and cnc mills
  29. Low cost prototyping toolchains with open source hardware
  30. Open source laboratory and measurement device
  31. Open source documentation, video, and publishing toolchains
  32. Open source revenue models for public engineering development
  33. Investment mechanisms and revenue streams from public enterprise as such
  34. Role of open source product licenses consistent with Distributive Enterprise
  35. Open source academic communities of interest
  36. Role of presale-style incubators such as Crowd Supply

We conclude that developers can be incentivized to do public open source product development

References