Recruiting Introduction – in order to increase OSE development velocity, it is important to combine effective recruting – as well as crowdsourcing via a crowd-funded crowd design incentive challenge such as HeroX. Since the number of development tasks per project is about 40, a team of 100 people could produce a rapid burndown on the scale of one month. A team of 100 people, each contributing 10 hours per week – would contribute a total of 4000 development hours per month – or a full time equivalent of 2 person years. HeroX – which provides a strong incentive for collaboration – could potentially yield another 4x increase in participation in addition to direct recruiting. As such, a 100x development velocity acceleration is foreseeable, yielding an equivalent progress of 10 person years per month.