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One way to recruit for the real global village, we would use the game as the recruiting and funding tool. The game would involve building the infrastructure with our open source tools - with the caveat that everything in the game is proven to be buildable, and its economics are understood. Not only that - but the people actually fund the real world with what they purchase in the game - such that the game is also a funding tool. And the geme would also have to vet peoples' character so that the village would have a great cultural fit. A game could be a good funding format. Gamification could infiltrate distributed industrial productivity into virtual worlds - a great disconnect that could be leveraged for social good.

Game Scenario

  • Game is a game like Civilization? or Farmville? - which involves building of virtual infrastructures.
  • OS Civilization Game is a social business. It leverages the entertainment format - but a part of the proceeds go to funding real infrastructure for players.
  • The real infrastructure aspects incentivizes some people to participate
  • Funding is allocated to doing real builds.
  • Prerequisite is that there are part libraries for housing, tractors, cars, golf carts, and other useful machines. These are open-sourced, so that machine costs drop by a factor of 10x, including the lifetime design aspect.
  • Game development resources fund the development of real technology. The game is a real world game that researches the deepest trouble spots everywhere, and funds productive infrastructures based on troublespots.
  • The game focuses around economic development and empowerment and education through social business.
  • The game finds local change agents who actually play the game, and then get trained to do certain things.
  • The game works with a set of skills badges, where people mastering those badges get visible results in the game.
  • Once results are demonstrated in the game - such as designing a tractor from a warehouse full of part library parts. Then the person may qualify, after doing the appropriate calculations, to a real build.
  • They can fundraise for the build within the game - but not by nagging. Game incentivizes cooperation - in that any project is done as a collaboration between different people.
  • Some people build library parts, and get rewarded.
  • There is an aspect of producing real parts from scratch. Parts are scored based on certain algorithms.
  • Game teaches you how to build certain things.
  • So we get a reduced set of Admissible Parts. These parts are built in the game. These parts are funded by the game automatically, pending a certain number of people learning a certain skill from scratch. The people who succeed in virtual design and build are automatically rewarded with an ability to participate in a funded, live build. Thus, the game rewards a few winners.
  • Designs are vetted in the game, but they are made in real life on FreeCAD. Rendering in game is present, and there is interplay between virtual and real world.
  • Game is positioned around solving pressing world issues via social business. We learn, and we get out into the real world. The key enabling factor is OSE tech - house, car, OS microfactory, tractor, golf cart, etc. It is part of an overall integrated OSE Strategy. Strategy focus is on regeneration of land towards freedom, and on educating future generations to conscious living and sublimation.


  • $10B Worlds of Warcraft revenue in 2017 - [1]