OSE Method

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Innovation

  • We ask what is best in the world
  • We continue with a claim that some of our design is best in the world, best in class. Then we define what 'best in the world' means by attributes.
  • We don't claim we have it already. But we explain closely how the 'best in the world' is highly achievable by collaboration.
    • Explain the industry standard
    • Explain the industry intertia
    • And explain the requirements for breakthrough
    • Key breakthrough points are product ecosystem, modularity, inclusion, collaboration, pattern language - all together integrated design and integrated enterprise.
  • We explain how 'best in the world' is highly replicable, and therefore inclusive
  • Then we present the public with a choice - with the positive psychology of 'do you want to be good or do you want to be great?' A la good is the enemy of great.

School

  • Curriculum for Civilization Construction in every school.
  • Create an elementary/high school version- encouraging capable kids to get inspired. Do a version especially for elementary/high school, or maybe make the main effort at that level so it can really be understood.