Open Sector Development Funding Construction Set

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  • The Open Sector involves infrastructures. If infrastructures involve the physical world, they are expensive.
  • This is part of why open source software succeeded, and open hardware didn't: it is expensive to create open source hardware infrastructure, whereas it is free to create open source software infrastructures. OSS infrastructure means compilers, programmer time, CPUs, electrons. All are approaching zero marginal cost including programming time, becuase once programmed, a program enters the public domain thus its cost is zero (it must be developed only once). This metaphor must be understood in order to translate zero marginal cost to hardware.
  • OSH open sector is happening in tiny pieces. For example 3D printing, though it has far to go because materials or designs or machines or energy aren't free or self-replicating yet.
  • We have abundant energy available, thus zero marginal cost hardware is possible with self-replicating PV (PV production powers the production of more PV) - this is Energy Self-Replication
  • We know that technology is productive, far outstripping human consumption.
  • Thus why is poverty and misery so abundant? It is distribution. Distribution as in 'no viable economic models' exist, or it is logistics, isolation, civil war, or other social factors that prevent wide dissemination of tech.
  • Solution is to reset the economic model. An economic model is based on human values, our 'decision' as to what should be produced. Current economics value scarcity, thus scarcity is enforced in the economic playing field.
  • Can we fund the open sector in physical goods, aka 'hardware'? Yes, if human consciousness begins to understand the model. Thus, storytelling can get funders to understand the hardware open sector - and thus be willing to fund it. A clear case study of 'a reset of an economic sector' seems to be a prerequisite, as nobody has the moral intelligence coupled with abundance literacy to fathom the possibility.
  • Seed Eco-Home proof of concept - production cost must be proven. Teachability must be proven for scalability. DMS must be proven, which in turn implies the creation of a Universal Basic Asset in housing.
  • Basic logic for storytelling:
    • As we open technology, 10x cost reduction, or demonetization, results. This is well-known in software.
    • This can be translated to hardware if we invest in hardware production infrastructure that includes energy and materials.
    • To demonstrate, we take a case in housing.
      • $30M gets us to free housing at a rate of 1000 homes per year in the industrialized world - or $30k per person
      • This infrastructure includes PV for energy, concrete, steel, lumber, block, gravel, and plastic goods production.
      • Invest $30k. This gets you to $15M in R&D, and $15M in infrastructure. Infrastructure is mobile on several trailers to share the load. With $10M in design and $5M in prototyping, or 100 full time researchers for 1 year. 10 teams. 1 year gets us to proven tech: steel
        • Energy involves 10 trailers, $250k a pop, with 5 major machines, tractors, etc using Degeneracy in technology. 40 foot trailers. 5x popout via lift then 1 telescoping section, gets us 1600 sf per trailer x 10 = 16,000 sf or 1600 sq m, or 160kW. This gets into the territory of Farm Yields Per Acre
    • Basic story: $1M PoC, and $30M full for 1000 Freehouse oer year. Infrastructure last for ever at 1% maintenance costs, implemented via extra PV panels and thus losses are made up by added production.
    • Absolute abundance is the result. To operate quimmit, you get an online VR training infrastructure, a simulator of the actual infrastructure with first person PoV glasses.