Open Source VR Headset

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Basics

- VR or Virtual Reality

- A Head Mounted Display with 6 Degrees of Freedom Tracking

- Creates a Steroscopic 3D Image that fills most of the users FOV using two small displays and lenses (I.E one for each eye)




Used For

- VR Content Creation ( 2D or 3D Art (Via Tiltbrush or othe rsimilar software), Sculpting (Via Occulus Medium or MasterpieceVR + other similar software), or CAD (Via Mindesk Make VR or other similar software )

- VR Content Consumption ( VR Games, VR Films, and VR Concerts/Meetups )

- VR Training ( Such as airplane simulators, or something like This )

- Open Source Teleprescence Construction Set

- Remote Operation Construction Set

- Open Source Drone Construction Set



Industry Standards

- HTC VIVE

- Oculus Rift CV1

- OSVR

- Fove 0



Existing Open Source Designs

- OSVR

- Steam Vr (to an extent)

- Oculus Rift DK2

- rEvolve Head Mount for HTC Vive



Minimum Viable Product

- 90 FPS 1440p Minimum in order to minimize the "Screen Door Effect" and Motion Sickness

- Feild of View greater than or equal to 90 degrees

- Steryoscopic Camera Passthrough for Saftey Purposes

- PSVR/Halo style Head Mount

- Flip Up Display for saftey / ease of use

- Modular Design

- IPD + Focus Adjustments either by manual adjustment or by inputting measurements which tell the servos to do the rest

- Room For Glasses

- Optional Eye Tracking Module

- Wired or Wireless Operation



Basic Design

Display Module

- 2x (1 per eye)

- 90 FPS 1440p Minimum, though 4k 120hz would be nice

- OLED would also be preferable


Lens + Lens Adjustment Module

- Has the two lenses (one for each eye), as well as the mechanism for adjusting them

- They are adjusted using servo motors

- These are controlled either by an inserted measurement, or by using dials on the headset itself



Eye Tracking Module

- This is optional ( due to the privacy concerns)

- It uses IR LEDs as well as IR Cameras to track pupil movment, and thus can do gaze as well as blinking tracking

- Allows for foevated rendering as well as greater immersion


Joint Module

- Allows the display module to be flipped 90 degrees up


Head Strap Module

- PSVR Halo / rEvolve Style Mount

- Also has Removable Fabric Covered Memory Foam Inserts (Use a slide in dovetail joint)


IO Module

- Uses one or more USB Type C, or USB-C + Thunderbolt 3, Cables + Ports to power the headset as well send data to and from it and the PC


Tracking Module

- Uses inside out, outside in, or a combination of the two to tract movment of the Users Head, and change the display info accordingly


Wireless Module

- Uses Wifi, or a custom signal, to replace the wires of the IO Module with a wireless connection


Battery Module

- Used only with the Wireless Module

- Is a essentially a wearable small Open Source Mobile PC Power Supply Unit



BOM

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See Also

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Useful Links

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