Open Source Warehouse Scale VR Facility
Contents
Basics
- A place where people can go and go on a fully fleged adventure in vr
- Uses purpose built warehouse sized rooms, backpack pc's, a bunch of fancy tricks, and purpose built games
Used For
- Unforgettable sellable expiriences
- Could be modified for VR Training
Industry Standards
- The Void, arguabbly the best, most non-gimiky example
- Nomadic VR, just watch this video by tested, it is amazing
Existing Open Source Designs
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Minimum Viable Product
- Cheap enough for it to be considered worth it
- Sanitary (sanitize all headphones and headphones between each use)
- Lag + Bug Free (no one likes these when trying to relax/have fun)
Basic Design
Check in + Ticket Area
- Sells admission tickets and memberships
- Sells over the counter nausia medications (for VR associated motion sickness if some people are really sensitive this may be neccisary, not most people though)
- Sells Food + Drink
- Sells Desktop, mobile, and cardboard headsets for home use
Setup + Waiting Room
- Is before a VR Floor/Arena
- Is used for putting on all the equipment and waiting
- Comfy chairs
- Stands/Cases for all the equipment (VR Headset, Periferials, Backpack PC, Wearable Subwoofer, Other Props)
Tutorial Arena
- Like the VR Floor/Arena, but more room sized
- Used to learn the basics before entering the main room
VR Floor/Arena
- The Area Where the users expirience the expirence
- Has the following (some are optional, but just ideas, these are custom built/tailored rooms)
- A commercial outside in tracking setup (Optitrack or an open source alternative)
- Heat Simulators for things like fire, explosions and sunlite
- Cold Simulators
- Wind Simulators
- Snow Simulators
- Rain Simulators
- Structures that feel real; doors, walls, drawers,switches etc (i said feel because the virtual enviroment means that is all that matters the looks are all in the headset
- Additional props such as things to find in drawers
- Elevator (Shaking + Fan is all that is needed to be immersive suprisingly, alo maybe snake the users into a different room section)
- Subwoofers (other than the worn one, to simulate far off explosions etc.)
Ideas for stuff, be creative
- A titerope/beam crossing section (gets the fear going due to the immersivness, especially late in the expirence. It isnt angerous in real life, but the illusion is powerfull)
- Various Texture + incline floors
- Crawl Areas/Spaces
- A Winding Maze ( can be even more confusing with digital tricks )
- A vehicle (same idea as the elevator, simulate movement)
- An old mansion
- An old Ship
- you get the idea
Debriefing Room
- Used for the returning of equipment + feedback
- Same as the "Setup + Waiting Area" , but in reverse
- Also tablet Computers for feedback
BOM
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See Also
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Useful Links
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