Taxonomy Specification
This is the specification of the taxonomy that OSE aims to create.
- Capable of organizing an unlimited number of projects, topics, sectors, disciplines, and other areas of civilization redesign
- Time-binds onto existing common Transformation Invariant taxonomies, to address the forgetting of names (forgetting how to call something for which one is looking)
- Version history must exist
- For development taxonomy, follows a taxonomy that builds upon industry standards and adopts and changes required for abundance-based civilization.