User:Seeker/Abundance Token/Master Plan
Abundance Token Civilization System
PART 1: THE STRATEGY
The Irresistible Offer: "The Freedom Franchise"
We are not selling a "token" or a "governance model." No one cares about that. We are selling immediate freedom from the Rat Race.
1. The Dream Outcome
"Own a mortgage-free, self-sustaining micro-home and the skills to feed yourself forever."
2. Perceived Likelihood of Achievement
- Not Speculation: We don't show them a whitepaper. We show them a Tractor we built for $800. We show them a House built in 5 days.
- Social Proof: "See the 50 people already living this way."
3. Time Delay
- Old Way: 30-year mortgage.
- Our Way: 2-Year Time Share Path.
' Commit 2 years (or weekends equivalent) to the Guild. ' Walk away with a house and a trade.
4. Effort & Sacrifice
- The Fear: "I have to be a farmer/engineer."
- The Fix: "No. You just have to show up. We have the 'Zero to Hero' system. We teach you. You play with cool machines. It feels like LEGOs, not labor."
The "Grand Slam" Offer for Outsiders
To get dollars flowing IN, we sell "The Weekend Escape".
- Offer: "Come spend 3 days at the OSE Campus. Learn to build a brick press. Eat organic food we grew. Sleep in a micro-house."
- Price: $1,500 (Fiat).
- The Magic:
They Pay Us: Revenue buys steel/cement for the next house.
They Build Us: During the workshop, they build a machine we keep.
They Convert: 20% will say, "I never want to go back to my cubicle. How do I stay?"
The Upsell: "Join the 2-Year Freedom Path."
Feasibility NOW (The Small Scale)
You don't need a blockchain for the first 5 people.
The MVP: User buys a workshop ticket (Stripe/Cash).
The Ledger: We record their "Impact Points" on a simple public dashboard (The temporary "Testnet").
The Interaction: They scan a QR code on the machine they built. "I made this."
The Result: The system works socially before it works technically. The feeling of "I belong" happens instantly.
Civilization Monetary Plan: The Open Source Economy
The Prime Directive
To create a monetary system where Value = Life Regeneration. We do not optimize for profit. We optimize for Evolution.
1. The Foundation: "The 4 Seasons of Value"
Season 1: Scarcity (The Anchor)
- Reality: We live in a physical world. We need steel, land, and energy.
- Mechanism: Bitcoin (BTC).
' The "Village Vault" holds BTC. ' This is our shield against the dying fiat world. ' Rule: We export high-value machines (CNC, Tractors) to earn BTC. We never sell our land for fiat.
Season 2: Labor (The Engine)
- Reality: Nothing moves without human will.
- Mechanism: Abundance Token (AT).
' 1 AT ≈ 1 Hour of Basic Regenerative Labor. ' Minting: Only created when verified work happens (Proof of Regeneration). ' Burning: Burnt when engaging the community's assets (e.g., using the Fab Lab).
Season 3: Reputation (The Soul)
- Reality: Trust scales faster than contracts.
- Mechanism: Impact Score.
' Non-transferable. ' Earned by mentoring, verifying, and stewarding. ' Power: High score = Governance weight + Ability to mint higher value (Credit Limit).
Season 4: Abundance (The Goal)
- Reality: A paid-off house produces shelter forever at near-zero cost.
- Mechanism: The Commons.
' As debt is destroyed (houses built), the cost of living drops to zero. ' Money becomes less necessary. The civilization "graduates" from economics.
2. The Course Integration: "Future Builders Crash Course 7"
The "Coin" is the Diploma.
- Module 1: The Download (Wallet Setup)
' Action: Students install the "Compass" App. ' Lesson: "This is not a crypto wallet. This is your Citizenship."
- Module 2: The Sweat Equity (First Mint)
' Task: "Build the Brick Press" (Coursework). ' Reward: The machine is built. The student mints 50 AT. ' Lesson: Money comes from creation, not speculation.
- Module 3: The Interdependence (The Trade)
' Action: Student A (who made bricks) trades 10 AT with Student B (who cooked lunch). ' Lesson: We are an economy. We don't need Walmart.
- Module 4: The Exit (The Offer)
' The Pitch: "You have earned 50 AT and a 'Builder Lvl 1' Badge." ' Choice A: Cash out (Sell AT to the Treasury for USD/BTC and leave). ' Choice B: Invest. Use your AT to buy a share in the next "Time Share House". ' Result: 80% stay.
3. The 100-Year Exit Strategy
How do we ensure this doesn't become a tyranny?
- The Keys Burn: At Year 10 (or Milestone X), the Admin Keys for the contract are verified burned. The algorithm rules supreme.
- The Land Trust: All land acquired is put into a "Community Land Trust" with a charter that forbids sale.
- The "Starship" Clause: If the node fails, the people can "fork" the village. They take their Reputation and AT to a new node. Portable Sovereignty.
4. Immediate Nuance: The "Free Rider" Defense
- Problem: What if someone joins, eats our food, and does nothing?
- Defense: The "Sunlight Protocol".
' Everything is public. "Standard Time" for a task is known. ' If you take 20 hours to do a 4-hour job, your Reputation craters. ' Low Reputation = No access to the Common Kitchen. ' Social ostracization is older and stronger than police.
PART 2: ECONOMICS & PROTOCOLS
Work Conversion Protocol: Gamifying the Economy
1. The Core Loop (The "Game Loop")
We replace "Job" with "Quest". We replace "Wage" with "Loot".
Quest Generation (Bounty Board)
- Input: A need is identified (e.g., "We need 500 bricks for the new house").
- Valuation: The Commons Circle estimates the effort. "Standard Time: 20 hours."
- Posting: The Quest goes live on the Compass App.
Quest Acceptance (Looking for Group)
- User: Opens app, sees "Brick Pressing Quest".
- Action: Taps "Accept". (If they need a team, they "Start Party" and invite neighbors).
The Grind (Execution)
- Work: The user physically presses the bricks.
- Proof: They log progress periodically (Batch 1 done, Photo).
The Verification (Boss Fight)
- Verifier: A Steward (Quality Control) inspects the bricks.
- Pass: "Bricks are solid." -> Transaction Signed.
- Fail: "Bricks are cracking. Redo Batch 5."
The Reward (Level Up)
- Mint: 200 AT minted to User's wallet.
- XP: User gains +20 XP in "Masonry" (Working towards Journeyer Badge).
2. Collective Valuation (Min-Maxing Value)
How do we decide a Quest is worth 200 AT?
The "Planning Poker" Protocol
We do not let a central planner decide prices. We use the Wisdom of the Crowd.
Session: The "Construction Circle" meets (Weekly or Async).
Nomination: "We need to fix the Barn Roof."
Vote: All Journeyers vote on the "Standard Time" (Effort).
- Alice: "4 hours."
- Bob: "6 hours."
- Charlie: "4 hours."
Consensus: Average is ~4.5 hours. Set Bounty at 50 AT.
Dynamic Adjustment: If no one takes the quest for 3 days, the Bounty auto-increases (Dutch Auction) until someone accepts. The market finds the true price.
Barter Logic: Livestock Case Study
The Core Formula
We do not pay for time alone (slowness) nor output alone (corner-cutting). We pay for Proven Value.
Value (AT) = (Hours x BaseRate x SkillMultiplier) + OutcomeBonus
- Base Rate: 10 AT/hr (Universal Floor).
- Skill Multiplier multiplier: 1.0x (Apprentice), 1.5x (Journeyer), 2.0x (Steward).
- Outcome Bonus: 50% of time saved.
Storyboard: Chicken Tractor Build
- Goal: Build Module C (Standard Time: 10 hrs). Bounty Cap: 150 AT.
Apprentice Ned: Takes 12 hrs. Paid for 10 hrs 1.0 = 100 AT. Steward Maria: Takes 4 hrs. Paid for 4 hrs 2.0 = 80 AT. + Efficiency Bonus (3 hrs * 10) = 30 AT. Total 110 AT.
- Result: Maria earns nearly 3x per hour effectively.
Reputation Economics
Scarcity as the Anchor
- BTC is the Vault: Stores surplus.
- AT is the Flow: Measures labor velocity.
Crystallizing Reputation
- Staking: A Master must Stake Reputation to verify a Novice.
- If Novice fails, Master loses Reputation.
- This allows trust to scale beyond Dunbar's number.
PART 3: TECHNOLOGY
Why Blockchain? (The Appliance Philosophy)
Question: "Why not a spreadsheet? We don't want to hire 10 devs." Answer:
Sovereignty: A spreadsheet has an "Admin". An admin can delete your house. A ledger has no admin.
Scale: Allows Village A to trade with Village B without trusting them personally.
The Appliance: We treat software like a Refrigerator. We finish it, freeze it, and run it on Talos Linux. No updates, no DevOps. It just runs.
Abundance DAG Whitepaper (Draft)
Abstract
A modular, GhostDAG-based ledger. Prioritizes Soundness (Rust), Throughput (DAG), and Mobile-Verification (MMR).
Core Structures
- Vertex: The unit of the graph.
- GhostDAG: Consensus protocol allowing parallel blocks.
- Impact Record: The schema for "Regenerative Actions" (Geo, Time, Type, Metrics).
Proof of Regeneration
Consensus weight is determined by valid Impact Scores, not just CPU power.
Mesh Architecture
- Hardware: Intel NUC 13 Pro ("Village Node").
- OS: Talos Linux (Immutable).
- Network: Yggdrasil (End-to-End Encrypted Mesh IPv6).
- Stack: Kubernetes (K3s) running the DAG + Nextcloud + HomeAssistant.
App UX: "The Compass"
- Design: Game HUD. NOT a crypto wallet.
- Home Screen: User's Impact Ring (Green=Eco, Gold=Labor).
- Action: One big button -> SCAN QR.
- Flow: Build Wall -> Scan Code -> Get Paid.
PART 4: PSYCHOLOGY & ROADMAP
FAQ & Narrative
- Don't say Crypto. Say Civic Accounting.
- Don't say Mining. Say Earning.
- Is this a Ponzi? No. We pay in Housing/Food, not promises.
- What if price crashes? 1 AT = 1 Hour. Labor doesn't crash.
Timeline
- Day 1 (Now): CLI Faucet & Testnet.
- Day 7: Web Dashboard ("The Compass" Prototype).
- Day 30: First physical trade (Eggs for Labor).
PART 5: GOVERNANCE
Governance Model
- Structure: Holacracy-inspired Circles.
- Constitution: The Supreme Law.
- Circles:
' General Company Circle (GCC): The Anchor. ' Reputation & Identity Circle: Verify humans. ' Technology & Infrastructure: Maintain the Mesh. ' Stewardship & Commons: Land and Resource management.
Competency Framework (Zero to Hero)
- Apprentice: "I am learning." (Needs supervision).
- Journeyer: "I can do it." (Independent).
- Steward: "I can teach it." (Mastery).
- The Guarantee: We hold the flashlight. You just walk the path.