Open Source VR Goggles: Difference between revisions

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(Added a redirect to Open Source VR Headset as the name is better)
 
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=Basics=
#REDIRECT [[Open Source VR Headset]]
 
- VR or Virtual Reality
 
- A Head Mounted Display with 6 Degrees of Freedom Tracking
 
- Creates a Steroscopic 3D Image that fills most of the users FOV using two small displays and lenses (I.E one for each eye)
 
 
 
 
 
 
 
=Used For=
 
- VR Content Creation ( 2D or 3D Art (Via Tiltbrush or othe rsimilar software), Sculpting (Via Occulus Medium or MasterpieceVR + other similar software), or CAD (Via Mindesk [https://www.youtube.com/watch?v=IH7ETRbNaHI Make VR] or other similar software )
 
- VR Content Consumption ( VR Games, VR Films, and VR Concerts/Meetups )
 
- VR Training ( Such as airplane simulators, or something like [https://www.roadtovr.com/bechtel-partners-iti-expand-vr-crane-training-capabilities/ This] )
 
- [[Open Source Teleprescence Construction Set]]
 
- [[Remote Operation Construction Set]]
 
- [[Open Source Drone Construction Set]]
 
 
 
 
 
=Industry Standards=
 
- [https://www.vive.com/us/ HTC VIVE]
 
- [https://www.oculus.com/rift/ Oculus Rift CV1]
 
- [http://www.osvr.org/ OSVR]
 
- [https://www.getfove.com/ Fove 0]
 
 
 
 
 
=Existing Open Source Designs=
 
- [http://www.osvr.org/ OSVR]
 
- [https://en.wikipedia.org/wiki/HTC_Vive#Adoption Steam Vr (to an extent)]
 
- [https://developer.oculus.com/blog/open-source-release-of-rift-dk2/ Oculus Rift DK2]
 
- [http://www.synergywiz.com/revolve rEvolve Head Mount for HTC Vive]
 
 
 
 
 
=Minimum Viable Product=
 
- 90 FPS 1440p Minimum in order to minimize the "Screen Door Effect" and Motion Sickness
 
- Feild of View greater than or equal to 90 degrees
 
- Steryoscopic Camera Passthrough for Saftey Purposes
 
- PSVR/Halo style Head Mount
 
- Flip Up Display for saftey / ease of use
 
- Modular Design
 
- IPD + Focus Adjustments either by manual adjustment or by inputting measurements which tell the servos to do the rest
 
- Room For Glasses
 
- Optional Eye Tracking Module
 
- Wired or Wireless Operation
 
 
 
 
 
=Basic Design=
 
==Display Module==
 
- 2x (1 per eye)
 
- 90 FPS 1440p Minimum, though 4k 120hz would be nice
 
- OLED would also be preferable
 
 
 
==Lens + Lens Adjustment Module==
 
- Has the two lenses (one for each eye), as well as the mechanism for adjusting them
 
- They are adjusted using servo motors
 
- These are controlled either by an inserted measurement, or by using dials on the headset itself
 
 
 
 
==Eye Tracking Module==
 
- This is optional ( due to the privacy concerns)
 
- It uses IR LEDs as well as IR Cameras to track pupil movment, and thus can do gaze as well as blinking tracking
 
- Allows for foevated rendering as well as greater immersion
 
 
 
==Joint Module==
 
- Allows the display module to be flipped 90 degrees up
 
 
 
==Head Strap Module==
 
- PSVR Halo / [http://www.synergywiz.com/revolve rEvolve] Style Mount
 
- Also has Removable Fabric Covered Memory Foam Inserts (Use a slide in dovetail joint)
 
 
 
==IO Module==
 
- Uses one or more USB Type C, or USB-C + Thunderbolt 3, Cables + Ports to power the headset as well send data to and from it and the PC
 
 
 
==Tracking Module==
 
- Uses inside out, outside in, or a combination of the two to tract movment of the Users Head, and change the display info accordingly
 
 
 
==Wireless Module==
 
- Uses Wifi, or a custom signal, to replace the wires of the IO Module with a wireless connection
 
 
 
==Battery Module==
 
- Used only with the Wireless Module
 
- Is a essentially a wearable small [[Open Source Mobile PC Power Supply Unit]]
 
 
 
 
 
=BOM=
 
-
 
 
 
 
 
=See Also=
 
-
 
 
 
 
 
=Useful Links=
 
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Latest revision as of 21:20, 17 January 2018