Psychology of Non-Collaboration: Difference between revisions
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=Introduction= | |||
These may be traps that people fall into, so they are worth noticing | These may be traps that people fall into, so they are worth noticing | ||
=General= | |||
#"Nobody in my area is he not Linux, therefore it must not work." | #"Nobody in my area is he not Linux, therefore it must not work." | ||
#Use of exclusive tools - "I want to use expensive AutoCAD, because it gives me exclusiveness. Few people can afford it, thus it's a marketable skill (by exclusion)" | #Use of exclusive tools - "I want to use expensive AutoCAD, because it gives me exclusiveness. Few people can afford it, thus it's a marketable skill (by exclusion)" | ||
#Or: "If everybody has it, I'm not special" - grading FreeCAD. | #Or: "If everybody has it, I'm not special" - grading FreeCAD. | ||
=Industrial= | |||
*Complicated design - companies will intentionally or unintentionally design things that are not easy to build - so that it is difficult for others to copy. If non-intentional, that is design ignorance - as simplicity (of build and use) is the genius of design. If it is intentional, that is evil. Recognizing this dynamic is an opportunity from the OSE perspective: by simplifying a design, we can build something more robust and valuable, thus gaining an advantage that facilitates widespread replication. | |||
*Design for obsolescence - this is clear waste that diverts energy from human evolution by preoccupying producers and users with running on the treadmill |
Revision as of 15:46, 13 February 2019
Introduction
These may be traps that people fall into, so they are worth noticing
General
- "Nobody in my area is he not Linux, therefore it must not work."
- Use of exclusive tools - "I want to use expensive AutoCAD, because it gives me exclusiveness. Few people can afford it, thus it's a marketable skill (by exclusion)"
- Or: "If everybody has it, I'm not special" - grading FreeCAD.
Industrial
- Complicated design - companies will intentionally or unintentionally design things that are not easy to build - so that it is difficult for others to copy. If non-intentional, that is design ignorance - as simplicity (of build and use) is the genius of design. If it is intentional, that is evil. Recognizing this dynamic is an opportunity from the OSE perspective: by simplifying a design, we can build something more robust and valuable, thus gaining an advantage that facilitates widespread replication.
- Design for obsolescence - this is clear waste that diverts energy from human evolution by preoccupying producers and users with running on the treadmill